Philip Cunningham

Past
  • Assistant Programmer at Big Huge Games
  • Gameplay Programmer at Tagline
  • Contractor at ATK Mission Systems
Education
  • Full Sail Real World Education
Connections
49 connections
Industry
Computer Games
Websites

Philip Cunningham’s Summary

Game developer with a talent for generating clear, reliable code and unique, entertaining game design elements. Interested in developing action and puzzle games that encourage the user to use their brain as well as their reflexes to solve problems.

Philip Cunningham’s Specialties:

Game Design, Gameplay Programing


Philip Cunningham’s Experience

  • Assistant Programmer

    Big Huge Games

    (Privately Held; 51-200 employees; Computer Games industry)

    April 2007July 2008 (1 year 4 months)

  • Gameplay Programmer

    Tagline

    (Computer Games industry)

    June 2006November 2006 (6 months)

    Worked on gameplay, AI, collision and 3d math to bring together a student project while at Full Sail. Completed in 5 months, we developed a fast paced, 3d rail shooter set inside a giant mother ship.

  • Contractor

    ATK Mission Systems

    (Computer Software industry)

    May 2003February 2005 (1 year 10 months)

    Adding features, testing and ensuring stability of the linux port of MAGIC, a plasma physics simulation program.


Philip Cunningham’s Education

  • Full Sail Real World Education

    Bachelor of Science , Game Development , 20052006


Additional Information

Philip Cunningham’s Websites:

Philip Cunningham’s Interests:

games, anime, fantasy, science fiction, math, programming, networking

Philip Cunningham’s Groups:

  •    Game Developers
  •    Full Sail Game Development Industry, Students and Alumni
  •    Game Creator's Network

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