Programmer
Washington D.C. Metro Area
Programmer
Washington D.C. Metro Area
Game developer with a talent for generating clear, reliable code and unique, entertaining game design elements. Interested in developing action and puzzle games that encourage the user to use their brain as well as their reflexes to solve problems.
Game design, artificial intelligence, 3D math
(Computer Games industry)
April 2007 — Present (1 year 7 months)
(Non-Profit; 1-10 employees; Computer Games industry)
June 2006 — November 2006 (6 months)
Worked on gameplay, AI, collision and 3d math to bring together a student project while at Full Sail. Completed in 5 months, we developed a fast paced, 3d rail shooter set inside a giant mother ship.
(Computer Software industry)
May 2003 — February 2005 (1 year 10 months)
Adding features, testing and ensuring stability of the linux port of MAGIC, a plasma physics simulation program.
Bachelor of Science, Game Development, 2005 — 2006
games, anime, fantasy, science fiction, math, programming, networking