Judy Shasek

Judy Shasek

Owner, FootGaming

Eugene, Oregon Area

Current
  • President at FootPOWR, LLC
  • CEO- Chief of Creative Energy at FootGaming.com
  • ExerLearning Evangelist at Generation FIT
  • Owner at invenTEAM
Past
Education
  • Nova Southeastern University
  • South Broward High School
  • Wake Forest University
Connections
257 connections
Industry
Internet
Websites

Judy Shasek’s Summary

Casual games reach 3-400+ million per month across all ages. Between work, school and leisure computer time people spend 5-9+ hours a day in a CHAIR interacting with a screen. Because we love the connection between physical activity, learning, productivity, energy and FUN, we developed FOOTGAMING (http://footgaming.blogspot.com) Our FootPOWR pad is a computer peripheral that can do anything a mouse can do. You simply stand and move your feet to move the cursor. It adds "exergame" capability to thousands of existing computer games and programs, including "educational" games. In the workplace or at school, physical activity tied to computer user-interface makes good sense. We work with partners in casual gaming, workplace wellness, NCLB and school technology, with a keen focus on adding more wellness and brain productivity for all.
We develop programs and synergy among people, products and programs that connect fitness with proactive learning in the K-12 setting and workplace productivity. Because activity is so crucial for academic success and overall well-being of our young people, we researched the literature and developed Generation FIT (www.generation-fit.com) and ExerLearning http://exerlearning.blogspot.com.

Judy Shasek’s Specialties:

Connecting energy, online game fun, education, fitness, workplace wellness and digital game solutions to academic researchers, educators, fitness professionals and casual game developers - that's just the tip of the invenTEAM iceberg. Looking to connect with thinkers, and "imagineers" in similar environments. Games for Health, casual game developers and forward thinking exergamers, welcome to invenTEAM.


Judy Shasek’s Experience

  • President

    FootPOWR, LLC

    (Computer Hardware industry)

    March 2008Present (1 year 9 months)

    We provide FootPOWR pads as a user interface available for casual game developers/producers/publishers to bounce the sedentary gamer culture back on its feet. Check our blog at http://footgaming.blogspot.com to learn more about how FootGaming can be a powerful marketing strategy for video games at home, school and in the workplace.

  • CEO- Chief of Creative Energy

    FootGaming.com

    (Computer Games industry)

    January 2007Present (2 years 11 months)

    We will launch a web portal for FootGaming (January 2009) and the casual games people play while FootGaming with a FootPOWR(TM) pad. User experience, logging of physical activity (steps extrapolated to miles, calories, game points, currency and online log books), and partner/sponsor featured games identify what FootGaming is all about. "Play with your feet!"

  • ExerLearning Evangelist

    Generation FIT

    (Health, Wellness and Fitness industry)

    March 2005Present (4 years 9 months)

    NCLB and reduction in PE for most K-12 schools has done more than add to the overweight and sedentary lifestyle problem of our kids. It has caused further challenges and lack of academic success for our most challenged learners. We are minds AND bodies. 10 minute bursts of rhythmic aerobic exercise leads to better academic success than 20 minutes of tutoring, That was the piece of research that launched ExerLearning. We added student-led programs of proactive engagement and success. We can harness the power of Generation FIT to marketing. sales and distribution gains for select video game publishers.

  • Owner

    invenTEAM

    (Privately Held; 1-10 employees; Health, Wellness and Fitness industry)

    January 1999Present (10 years 11 months)

    We connect people, products and programs that connect fitness and education. because activity is so crucial for academic success and overall well-being of our young people, we researched the literature and developed Generation FIT with RedOctane. www.generation-fit.com/index1.asp
    Separate from that project is a wellness advocacy adventure created by a group of teens. They are collecting 10,000+ commercials, PSAs and other digital projects made by kids for kids. They are countering the 24/7 onslaught of "big marketing" that's making them the fattest and most unfit generation ever. They are tired of being victims. http://get-outta-my-face.blogspot.com Look for their story as a documentary film soon.

  • Program Development

    RedOctane

    (Public Company; 11-50 employees; Computer Games industry)

    March 2004June 2007 (3 years 4 months)

    RedOctane supported the development of Generation FIT and Guitar Hero applications for middle and high school at-risk youth.


Judy Shasek’s Education

  • Nova Southeastern University

    19931995

  • South Broward High School

  • Wake Forest University


Additional Information

Judy Shasek’s Websites:

Judy Shasek’s Interests:

Skiing, surfing, cycling, backpacking, reading, great casual games (especially Bookworm Adventure), Guitar Hero, teaching (and learning from) the brilliant digital generation in K-12 schools - especially at-risk youth

Judy Shasek’s Groups:

Bend Chamber of Commerce, International Society of Technology in Education (ISTE), Generation FIT, Stand Up Paddle Bend, Opportunity Knocks, BendFilm

  •    Women in Games International
  •    Innovation People Expert Innovators Creative Network
  •    Serious Games
  •    High Tech Kids
  •    kids marketing
  •    E-Commerce Network
  •    Casual Games
  •    Game Industry PR and Marketing
  •    Surfrider Foundation
  •    David Perry's Game Industry Map Group.
  •    Experiential Marketing
  •    Technology in Education
  •    Game Creator's Network
  •    PowerUp Games!
  •    Wake Forest Alumni
  •    Video Game Marketing Group
  •    Technology and Innovation in Education
  •    Playnormous Games for Health
  •    VideoGame Professionals
  •    Innovative Learning & Education Innovators
  •    Virtual Worlds and Gaming Professionals
  •    Kids Marketing Professionals Group
  •    Exergaming Evangelists
  •    Serious Games Group
  •    Serious games people
  •    facebook innovators Innovation & Creativity Face Book Network
  •    PlayGroup
  •    Game Based Learning
  •    Ypulse Networking For Youth Media & Marketing Professionals
  •    The Crumple It Up Innovation Network
  •    KID Toyology | Super Group
  •    FootGaming - School, Workplace, Home and Arcade
  •    ClassWish.org
  •    Generation FIT - ExerLearning
  •    Innovation RainMakers(r)
  •    Exergame Fitness
  •    Learning and Entertainment Evolution
  •    Ed Tech Start Ups
  •    Interactive Fitness and Exergame Network
  •    Active Gaming Association
  •    PC Game Creator's Network
  •    Social Entertainment Professionals
  •    Social Impact Games
  •    Wii-hab
  •    Social Game Developers
  •    Humana Health Economy Simulator

Judy Shasek’s Honors:

I am honored when a teacher thanks me for a learning solution, I am awarded when a struggling student or adult beams with personal satisfaction from an invenTEAM solution


Judy Shasek’s Contact Settings

Interested In:

  • consulting offers
  • new ventures
  • expertise requests
  • reference requests
  • getting back in touch

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