
Lead Interface Designer @ EA Sports
Orlando, Florida Area

Lead Interface Designer @ EA Sports
Orlando, Florida Area
I'm a capable problem-solver and strategic thinker, un-intimidated by complex creative and technical issues. 8+ years experience designing and developing interactive interfaces for a variety of media from games to web. I'm a passionate visual and motion designer who is also proficiently skilled in the scripting languages of the various tools... i/e Flash/Actionscript, XHTML/CSS, and more.
Interface design, Web design, Flash, Actionscript, XHTML, CSS
(Public Company; ERTS; Computer Games industry)
August 2007 — Present (2 years)
As Lead Interface Designer, I'm responsible for defining art direction for the user interface of XBox 360 and Playstation 3 games. Working closely with game designers and producers, I create prototypes and visual targets and lead a team of artists and engineers from the early concept phase through implementation and completion. In addition, I help shape the product beyond the game itself. My work provides a visual brand that transcends the interface and in-game presentation to influence the various marketing and media tools.
Credits:
Tiger Woods PGA TOUR 09 (Associate Interface Designer)
Tiger Woods PGA TOUR 10 (Lead Interface Designer)
*Tiger Woods PGA TOUR 11 (Lead Interface Designer)
*In development
(Privately Held; 51-200 employees; Graphic Design industry)
January 2006 — August 2007 (1 year 8 months)
Unofficial lead web designer, responsible for day-to-day design and development, as well as strategizing and spearheading a variety of internal initiatives. I also served as a designer, animator, and actionscript developer for BIG's cornerstone Flash CD-ROM products, and was an instrumental part of the corporate re-branding in early 2007.
(Privately Held; 11-50 employees; Graphic Design industry)
January 2003 — December 2005 (3 years)
Responsible for the design and development of a variety of interactive media, mostly web sites and flash-based CD-ROMs. In addition to serving as a senior visual artist, animator, I was also a highly responsible front-end web and actionscript developer.
(Privately Held; 1-10 employees; Internet industry)
May 2002 — January 2003 (9 months)
Front-end web designer whose chief responsibility was creating templates for a proprietary cold-fusion based content management system.
(Privately Held; 1-10 employees; Graphic Design industry)
May 2000 — January 2001 (9 months)
Though only a summer intern, I was given an atypical level of responsibility designing and developing web sites and flash CD-ROMs.
(Privately Held; 11-50 employees; Marketing and Advertising industry)
1999 — 2000 (1 year)
My responsibilities mostly included getting coffee, running errands, and taking care of the tedious tasks nobody else wanted. But most notably, to learn about (and become inspired by) the fast-paced, pressure-laden world of advertising.
BA , Graphic Design , 1998 — 2002
2nd Place, 2002 Macromedia Student Web Design Contest for mcbdesign.com (now http://mcbdesign.innersection.com)