VFX Artist / Sr. Graphic Artist at Bugbear Entertainment Oy
Finland
VFX Artist / Sr. Graphic Artist at Bugbear Entertainment Oy
Finland
Visual effects artist; Designing and implementing realtime visual effects and related art such as particle effects, realtime postprocessing, in-game cinematography and taking active role in relevant vfx tool & system design.
Effects, cinematography and other visual tools are (and should always be) designed to bring depth and tangible feel to game world, with every "next gen feature" actually supporting the player experience in context with the whole gameplay, creating moments you like to reminisce over and over to your grandchildren after 50 years.
Creative lessons stemming from over 100 years of film industry are there to be learned and implemented into games medium, with its own challenges and all new wonderful unknowns.
Design and creation of realtime particle- and postprocess-effects, realtime in-game cinematography and camera systems; visual storytelling design in games, high- and low-poly 3D modeling & rendering, vehicle design and -modeling; video postprocess and video editing. Software experience good or excellent in Lightwave, 3DS Max, Mudbox, Photoshop, Shake and Nuke.
(Computer Games industry)
January 2001 — Present (9 years 2 months)
Unannounced project(s)
* Visual effects
* In-game cameras
* Technical design guidance of effects, post-process and camera systems
Sega Rally Revo (PSP, Sega Racing Studios)
* Vehicle modeling
* Vehicle outsource
* Cameras (in-game & replay)
FlatOut: Ultimate Carnage (Xbox360; Empire Interactive / Warner Brothers Interactive)
* Vehicle design and modeling
* Cameras (in-game & replay)
FlatOut 2 (PC/PS2/Xbox; Empire Interactive / Vivendi Games)
* Vehicle design and modeling
* Cameras (in-game & replay)
FlatOut (PC/PS2/Xbox; Empire Interactive / Vivendi Games)
* Vehicle design and modeling
* Video editing
* Cameras (in-game & replay)
Tough Trucks (PC; Activision Value)
* Vehicle design and modeling
Rally Trophy (PC; JoWood Productions)
* Vehicle modeling
gfx-foorumi.org, IGDA