senior material technical director at BlueSky studios
Greater New York City Area
senior material technical director at BlueSky studios
Greater New York City Area
(Public Company; 201-500 employees; Animation industry)
2006 — Present (2 years)
Create shaders and texture maps for feature film. Movies include Horton Hears a Who and IceAge3.
(Public Company; 201-500 employees; Animation industry)
January 2003 — December 2006 (4 years)
Created shaders and texture maps for feature film. Movies include Robots and IceAge: the meltdown. Also worked on the short No Time For Nuts.
MFA, Art, 1999 — 2002
Worked at the Advanced Computing Center for Art and Design [ACCAD]. I was a student in the Art and Technology Department in the School of Arts..
BFA, Art: Intaglio, 1993 — 1997
Worked under the Professor Ray George.
BS, Art: Drawing, 1993 — 1997