senior material technical director at BlueSky studios
Greater New York City Area
senior material technical director at BlueSky studios
Greater New York City Area
(Public Company; 201-500 employees; Animation industry)
2006 — Present (3 years )
Create shaders and texture maps for feature film. Movies include Horton Hears a Who and IceAge3.
(Public Company; 201-500 employees; Animation industry)
January 2003 — December 2006 (4 years )
Created shaders and texture maps for feature film. Movies include Robots and IceAge: the meltdown. Also worked on the short No Time For Nuts.
MFA , Art , 1999 — 2002
Worked at the Advanced Computing Center for Art and Design [ACCAD]. I was a student in the Art and Technology Department in the School of Arts..
BFA , Art: Intaglio , 1993 — 1997
Worked under the Professor Ray George.
BS , Art: Drawing , 1993 — 1997