E-learning and social media professional
Slovenia
E-learning and social media professional
Slovenia
Social media addict, virtual worlds evangelist, multimedia artist and online tutor with a Moodle Teacher Certificate. Interested in building and supporting virtual communities and figuring out how to make (e)-learning efficient and interesting for learners.
In Second Life I'm known as iAlja Writer.
Online communities, social networking, multimedia presentations, online tutoring, Moodle, e-learning, virtual worlds, online collaboration tools, consulting, research
(Information Technology and Services industry)
July 2007 — Present (2 years 5 months)
Artesia is a social media and user community consultancy. We help enterprises harness the social media technologies by focusing on added value for the users and the companies. Our projects include developing a custom community platform for the largest Slovenian technology park to community building in Second Life for Slovenia's public broadcaster.
My main responsibilities at Artesia are:
- conceptual planning on online community projects,
- writing project documentation,
- project management in Second Life,
- delivering lectures about social media, online communities and virtual worlds for various companies and educational institutions,
- graphic design.
(E-Learning industry)
January 2005 — June 2007 (2 years 6 months)
Online tutoring for undergraduate and postgraduate online e-business courses delivered through Moodle. Design and implementation of various study materials, research work, writing articles about e-learning.
Bachelor , Media Communications , 2002 — 2007
First graduate of Media Communications in Slovenia with the option Interactive Graphic Communication. Diploma title: "The role of an online tutor in e-learning".
online communities, online communication, social media, virtual worlds, online tutoring, e-learning, education, edtech, ICT, educational gaming, instructional design, learning management systems, graphic design, usability, web technologies, mobile technologies, psychology
Second Life