YouTube, Google, Second Life, Conan O'Brien, and then some
San Francisco Bay Area
YouTube, Google, Second Life, Conan O'Brien, and then some
San Francisco Bay Area
I've built products that have made over $1b in revenue and generated over a billion daily pageviews.
* Longtime Googler currently leading core product at YouTube
* Managed teams of 40+ people
* Founding team member at Linden Lab (creators of Second Life)
* Member of the Emmy Awards Advanced Media Committee
* The occasional angel investment, board seat and advisory role
* Stanford MBA, Vassar BA
* East Coast guy growing West Coast roots
* One wife, one silver Prius, one old house
product development, product management, product marketing, marketing communications, business development, entrepreneurship, sarcastic quipping, humility
(Internet industry)
November 2007 — Present (1 year 9 months)
Investor and Board Member for Path101, a start-up helping people answer the professional question "what should i do with my life?"
(Public Company; 10,001 or more employees; GOOG; Internet industry)
November 2003 — Present (5 years 9 months)
Lead the product team responsible for building YouTube into one of the world's largest websites. Working with great people to build amazing products for YouTube.com, our monetization, mobile, international and content identification strategies.
Previously helped lead AdSense products, YouTube API and video platform/ad syndication.
(Privately Held; 51-200 employees; Computer Software industry)
January 2001 — October 2003 (2 years 10 months)
Created Second Life, a Time Magazine Coolest Invention of 2002 and a leading virtual world with over 15m users.
Built (or helped build) product management, product marketing, marketing and communications, live community, business development. Wrote business plan, product overview, funding models. Launched and named product. Led website design. Did first co-marketing deals with Intel, Nvidia, Apple. Negotiated software licenses. Had lots of fun.
(Public Company; MAT; Consumer Goods industry)
June 1999 — September 1999 (4 months)
Summer between Y1 and Y2 of Stanford B-School. Always wanted to work in a toy company. Part of a small corporate strategy group with a project to help define Mattel's video game strategy. Three major accomplishments:
1. Created video game industry overview and recommended strategy, delivered to CEO and executive team
2. Performed due diligence and successful negotiations for purchase of a genealogy software company
3. Performaned due diligence and preliminary negotiations for acquisition of a Tier 1 video game publisher (public company)
(Privately Held; 10,001 or more employees; Management Consulting industry)
August 1995 — August 1998 (3 years 1 month)
strategy and ops followed by helping to found our firm's Change Management practice which focuses on people and process. Now w/ hundreds of consultants and tens of millions of dollars in annual revenue.
(Public Company; 10,001 or more employees; Broadcast Media industry)
September 1994 — June 1995 (10 months)
Back in the day we made a go of this crazy late night talk show which no one thought would succeed. Now Conan is slated to replace Jay Leno!
MBA , 1998 — 2000
i was skeptical of MBAs but it ended up being a really great experience. If you have questions about business school, i've got opinions.
BA , History , 1991 — 1995
"social history" - trends and stuff, not the "names, dates and wars" that made high school history so boring.
general and departmental honors. A kickass thesis on the premier women's magazine of the 19th century.
magic tricks, citrus fruit