Level Designer and Artist
Stockholm Area, Sweden
Level Designer and Artist
Stockholm Area, Sweden
8 years+ experience in the Unreal Engine, all versions.
More info on my portfolio website http://portfolio.hourences.com
Unreal engine (all versions) - Level Design in general (gameplay+visuals)
(Public Company; 51-200 employees; Computer Games industry)
February 2008 — Present (6 months)
Working on environments.
(Self-Employed; Myself Only; Computer Games industry)
January 2006 — Present (2 years 7 months)
Wrote two entire books.
The Hows And Whys Of Level Design
The Hows And Whys Of The Games Industry
(Privately Held; 11-50 employees; Computer Games industry)
January 2008 — January 2008 (1 month)
Contracted by VSTEP for a two days as a private instructor to give them an introduction into the Unreal Engine.
(Public Company; 201-500 employees; Computer Games industry)
January 2007 — December 2007 (1 year)
Contracted to create half a dozen multiplayer levels.
Unreal Engine 3
(Privately Held; 51-200 employees; Computer Games industry)
July 2007 — August 2007 (2 months)
Contracted for a period of five days spread over two months to quickly get the studio's level designers up to speed in Unreal Engine 3.
(Privately Held; 11-50 employees; Computer Games industry)
October 2004 — August 2007 (2 years 11 months)
Permanent position. Responsible for creating and designing very large parts of a MMO world. Created and directed dozens of environments.
Unreal Engine 2.5
(Privately Held; 1-10 employees; Computer Games industry)
December 2006 — February 2007 (3 months)
Contracted to dramatically touch up their prototype demo level in a very short amount of time.
Unreal Engine 3
(Privately Held; 11-50 employees; Graphic Design industry)
June 2005 — September 2005 (4 months)
Contracted to create two multiplayer levels for Warpath.
Unreal Engine 2.5
(Privately Held; 51-200 employees; Computer Games industry)
September 2003 — September 2004 (1 year 1 month)
Permanent position. Environment artist and modeler.
In house engine.
(Privately Held; 51-200 employees; Computer Games industry)
May 2004 — August 2004 (4 months)
Contracted to create an additional two levels.
Unreal Engine 2
(Privately Held; 51-200 employees; Computer Games industry)
May 2003 — September 2003 (5 months)
Contracted to create six entire levels.
Unreal Engine 2.
(Privately Held; 11-50 employees; Computer Games industry)
February 2003 — May 2003 (4 months)
Contracted to create low poly environment models for an urban race game.
Environments/Unreal Engine
A number of prizes in the very large 1,000,000$ MakeSomeThingUnreal contest including a first prize and several runner up prizes.