Sjoerd De Jong

Current
  • Senior Level Designer at Starbreeze
  • Author (Self-employed)
Past
  • Contract Instructor at VSTEP
  • Contract Level Designer at Webzen
  • Contract Unreal Engine Instructor at Playlogic
  • Sr Level Artist at Khaeon
  • Contract Level Designer at Prophecy Games
  • Contract Level Design at Digital Extremes
  • Environment Artist at Guerrilla Games
  • Contract Level Designer at Epic Games
  • Contract Level Design at Epic Games
  • Contract 3D Modeler at Streamline Studios
Connections
170 connections
Industry
Computer Games
Websites

Sjoerd De Jong’s Summary

8 years+ experience in the Unreal Engine, all versions.

More info on my portfolio website http://portfolio.hourences.com

Sjoerd De Jong’s Specialties:

Unreal engine (all versions) - Level Design in general (gameplay+visuals)


Sjoerd De Jong’s Experience

  • Senior Level Designer

    Starbreeze

    (Public Company; 51-200 employees; Computer Games industry)

    February 2008Present (6 months)

    Working on environments.

  • Author

    Self-employed

    (Self-Employed; Myself Only; Computer Games industry)

    January 2006Present (2 years 7 months)

    Wrote two entire books.

    The Hows And Whys Of Level Design
    The Hows And Whys Of The Games Industry

  • Contract Instructor

    VSTEP

    (Privately Held; 11-50 employees; Computer Games industry)

    January 2008January 2008 (1 month)

    Contracted by VSTEP for a two days as a private instructor to give them an introduction into the Unreal Engine.

  • Contract Level Designer

    Webzen

    (Public Company; 201-500 employees; Computer Games industry)

    January 2007December 2007 (1 year)

    Contracted to create half a dozen multiplayer levels.

    Unreal Engine 3

  • Contract Unreal Engine Instructor

    Playlogic

    (Privately Held; 51-200 employees; Computer Games industry)

    July 2007August 2007 (2 months)

    Contracted for a period of five days spread over two months to quickly get the studio's level designers up to speed in Unreal Engine 3.

  • Sr Level Artist

    Khaeon

    (Privately Held; 11-50 employees; Computer Games industry)

    October 2004August 2007 (2 years 11 months)

    Permanent position. Responsible for creating and designing very large parts of a MMO world. Created and directed dozens of environments.

    Unreal Engine 2.5

  • Contract Level Designer

    Prophecy Games

    (Privately Held; 1-10 employees; Computer Games industry)

    December 2006February 2007 (3 months)

    Contracted to dramatically touch up their prototype demo level in a very short amount of time.

    Unreal Engine 3

  • Contract Level Design

    Digital Extremes

    (Privately Held; 11-50 employees; Graphic Design industry)

    June 2005September 2005 (4 months)

    Contracted to create two multiplayer levels for Warpath.

    Unreal Engine 2.5

  • Environment Artist

    Guerrilla Games

    (Privately Held; 51-200 employees; Computer Games industry)

    September 2003September 2004 (1 year 1 month)

    Permanent position. Environment artist and modeler.

    In house engine.

  • Contract Level Designer

    Epic Games

    (Privately Held; 51-200 employees; Computer Games industry)

    May 2004August 2004 (4 months)

    Contracted to create an additional two levels.

    Unreal Engine 2

  • Contract Level Design

    Epic Games

    (Privately Held; 51-200 employees; Computer Games industry)

    May 2003September 2003 (5 months)

    Contracted to create six entire levels.

    Unreal Engine 2.

  • Contract 3D Modeler

    Streamline Studios

    (Privately Held; 11-50 employees; Computer Games industry)

    February 2003May 2003 (4 months)

    Contracted to create low poly environment models for an urban race game.


Additional Information

Sjoerd De Jong’s Websites:

Sjoerd De Jong’s Interests:

Environments/Unreal Engine

Sjoerd De Jong’s Honors:

A number of prizes in the very large 1,000,000$ MakeSomeThingUnreal contest including a first prize and several runner up prizes.


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