Technical Account Manager (Producer) at Electronic Arts
Guildford, United Kingdom
Technical Account Manager (Producer) at Electronic Arts
Guildford, United Kingdom
Previously working within the Web Design and Development industry, (and I still dabble now and again,) I am now a Software Engineering with a focus in C++.
Software Engineering, C++, Web Design and Development
(Public Company; ERTS; Computer Games industry)
January 2009 — Present (7 months)
Helping game teams with all aspects of online for their titles, with a focus on the EU studios including DICE, Criterion and Phenomic.
This role covers aspects of project management, design, technical support and education.
(Public Company; ERTS; Computer Games industry)
March 2007 — January 2009 (1 year 11 months)
Supporting EA's game teams around the world in implementing their online and multiplayer features, with a focus on the EU.
(Public Company; 5001-10,000 employees; ERTS; Computer Games industry)
July 2006 — March 2007 (9 months)
Working on an Online SDK, internal to EA, for use by game teams to develop multiplayer titles for Xbox 360, PlayStation 3 and PC.
(Educational Institution; 1-10 employees; Computer Games industry)
February 2006 — June 2006 (5 months)
Leading a team of five other coders, plus managing out sourced teams for art and sound assets, working on PC RTS title "Urban Annihilation," an Independent Games Festival entrant.
2004 — 2006
BSc (Hons) , Multimedia Computing , 2001 — 2004
Computer and video games, badminton, football, swimming, experimenting with new technologies, media and development competitions
IGDA
Named in Develop Magazine's "30 Under 30" list: http://www.developmag.com/interviews/387/30-Under-30
Valedictorian, Full Sail 2006.