
Interactive Visual Designer
San Francisco Bay Area

Interactive Visual Designer
San Francisco Bay Area
News Flash! Goals are to expand on my expertise in Flash, developing sophisticated ActionScript3, while saving energy, increasing productivity and keeping commute times to a minimum. Enjoy nurturing backburner projects such as creating 3D stock imagery, and artsy After Effects, Maya, Final Cut music videos.
Focused on interactive Flash presentations. Frequently used tools are Maya, Final Cut Pro, After Effects and Adobe CS3 Creativity Suite. Team player works well with directors, engineers and management ranging from strict requirements to quick thinking innovation. Will streamline and upgrade your process with spot-on intuition. Numerous artistic and technical achievements, boundless positive energy, supportive of professional business practices and workplace ethics.
(Privately Held; 11-50 employees; Legal Services industry)
June 2008 — Present (5 months)
Producer of presentations rendering complex topics understandable in the courtroom.
(Public Company; 10,001 or more employees; SAP; Computer Software industry)
November 2007 — April 2008 (6 months)
Working with User Experience group doing screen designs and updates.
(Privately Held; 51-200 employees; E-Learning industry)
April 2007 — January 2008 (10 months)
Produced interactive animated CD-ROM, "The 3-D World of the Five Senses" for high school and home schooling education. Six discs pressed for distribution in Feb. 2008, The Five Senses, and the individual sense discs (5).
(Privately Held; 11-50 employees; E-Learning industry)
2007 — 2008 (1 year)
(Public Company; BEN; Financial Services industry)
September 2007 — November 2007 (3 months)
Flash development work at Franklin Templeton Investments Marketing department, jazzing up a PowerPoint slide show into an exciting Flash presentation for major mutual funds sales conference.
(Privately Held; 11-50 employees; Wireless industry)
June 2007 — July 2007 (2 months)
Flash contract design and programming work using proprietary interactive mobile device software to produce cell phone entertainment animation and bling.
(Privately Held; 11-50 employees; Legal Services industry)
April 2007 — May 2007 (2 months)
Contract Flash work with Legal Presentation Producers creating courtroom visual presentations, timelines, and animation to illustrate and communicate key aspects of the case, using After Effects, Photoshop, Illustrator and Flash.
(Privately Held; 1-10 employees; Media Production industry)
December 2006 — April 2007 (5 months)
Dentistry model using Maya 3-D tools. Produced highly detailed, realistic 3-D models and animation of dentistry tools, procedures and medical products.
(Privately Held; 1-10 employees; Online Media industry)
May 2005 — January 2007 (1 year 9 months)
Creative Director for Internet map engine startup, http://www.geospot.com, contributing graphic design, Flash animation, software prototyping, marketing collateral and user experience design.
(Public Company; 1001-5000 employees; DWA; Animation industry)
January 2003 — June 2004 (1 year 6 months)
Quality control of final animation frames: inspection, digital paint correction and enhancement as lead artist for completion 'paint fix' team on Shrek 2 feature and Shrek 4D stereo 3D theme park ride. Checked over 1,000 shots, and paint fixed over 100 on Shrek 2. Took direction from Lighting Sequence Supervisors correcting lighting, stray pixels and animation errors in shots. Screened and reviewed sequences on DDR for final film out approval by Directors. Photoshop pre-press prep of renderings for Marketing and Consumer Products, images which appeared on Shrek 2 movie posters, advertising, and products. Sprecified and selected software tools for Shrek 2 Completion section of production pipeline.
(Privately Held; 1-10 employees; Media Production industry)
January 1995 — December 2002 (8 years)
Founded Media Spin in 1995, a CD-ROM multimedia game production company. Became a web design, digital audio/video contracting resource for AT&T Labs. Provided 3D animation and motion graphics to video production houses.
(Public Company; T; Online Media industry)
1996 — 2001 (5 years)
Managed digital media lab in Jacksonville, FL for AT&T Labs, Technical Publications department. Digitized and processed audio clips for computer telephony menus, produced video training and presentation content for AT&T's Business Customer Care division.
(Public Company; 1001-5000 employees; twx; Online Media industry)
September 1993 — July 1994 (11 months)
Present at one of the first attempts at Interactive TV. Involved in the development and presentation of Interactive-TV content for major NYC advertising agencies and clients such as BMW, U.S. Postal Service, 1-800 Flowers, Martha Stewart, Elektra Records, Metropolitan Museum of Art, Chiat/Day, Time/Life magazine editors. Managed configuration and purchasing of I-TV digital production equipment for TWI's New York studio.
(Public Company; 10,001 or more employees; T; Telecommunications industry)
October 1988 — July 1993 (4 years 10 months)
CG Technical Support for AT&T Bell Labs User Experience Design / Human Factors Engineering Department. Worked on GUI and multimedia software prototypes.
(Privately Held; 51-200 employees; Animation industry)
September 1983 — October 1986 (3 years 2 months)
Early days of computer graphics and computer animation at the Computer Graphics Lab.
B.S., Graphic Arts
Accepted into M.F.A. program, went on leave of absence after 2 semesters for staff position at NYIT Computer Graphics Laboratory.
Animation, Drawing and Painting
Flash, 3D animation, independent video production, blogging, creative writing, investing, golf, mountain biking, snow skiing, Internet tech, drawing, painting, making new friends, exploring the unknown.
ACM SIGGRAPH
AT&T Business Achievement Award, 1997 for ESCAPE Call Processing Project Team
The Videographer Awards Award of Distinction, 2001, for Special Effects/Animation "Understanding Our Five Senses"