
Concept Design & Development Team Leader at Nokia Institute of Technology
Brazil

Concept Design & Development Team Leader at Nokia Institute of Technology
Brazil
Creative mind with a "tech" background. This mix of interaction design with code understanding, enables me to create a efficient bridge between the 2 distinct profiles (Designers and Developers) and thus make sure the team is able to develop innovative concepts at Nokia's Technology Institute, a research company in Brazil. Working with spearhead products in the mobile world, taming the powerful Linux in embedded environments and developing mobile games has been a lot of fun.
Leadership, creative problem solving skills, product creation, deep understanding of mobile applications design and development, under Linux (Maemo) and Symbian OS.
(Non-Profit; 51-200 employees; Telecommunications industry)
March 2008 — Present (8 months)
Doing the impossible to make a multi-disciplinary (Designers and Developers) and multi-site team work as creative and productive as possible. Acting as product Owner (Scrum) and Creative leader in our really edgy cross-platform projects, from mobile to desktop, from health to in-car technology.
(Public Company; 51-200 employees; Computer Software industry)
January 2005 — Present (3 years 10 months)
Product creation, UI concepts, UI prototypes, Usability testing, paper prototype, Mobile Games Development, Game character creation, Prototype coding, Team leadership, Multiuser applications frameworks. Maemo games development, Nokia 770 software and API development.
(Non-Profit; 51-200 employees; Computer Software industry)
April 2003 — January 2005 (1 year 10 months)
concept creation, game design, gameplay definitions, character creation, art direction with game artists, quality assurance, j2me coding, debbuging, application certification, code optimization, Speaker on several events about mobility.(eg: Sun tech days brazil)
(Computer Software industry)
2004 — 2005 (1 year)
(Computer Software industry)
2004 — 2004 (less than a year)
Helped sea in the creation of it's first mobile game. Dino. Worked with game artists and developers to bring to life a simple mobile game to run on java enabled devices.
(Privately Held; 51-200 employees; Online Media industry)
September 2001 — February 2003 (1 year 6 months)
Front end coding for web applications ( Css, javascript/dhtml , *ajax before this ugly name exist* )
(Privately Held; 51-200 employees; Marketing and Advertising industry)
October 2000 — September 2001 (1 year)
Site designing, online campaign creation, front end development ( javascript, dom, css (dhtml), crossbrowser madness) and chaos maker =)
Bachelor, Information Systems, 2006 — 2006
on going
Bachelor, Computer science, 2003 — 2005
Not finished
Bachelor, Industrial Design, 2000 — 2001
UI design / development, Mobile multiplayer Game development, Product design, Usability, smart coding (python), Game design, new media, interactive ads, snowboarding, hard languages (Finnish / mandarin) , music, eletric guitars and video games...all of them, every single one of them :)
Uxweek
One show Interactive : silver pencil : origami for wwf
Brazilian awards for origami and donate blood