
Site Editor, groupthing.org at The Reading Agency
London, United Kingdom

Site Editor, groupthing.org at The Reading Agency
London, United Kingdom
I'm Guy, and basically I work on making fun things for the web, particularly to do with games, education, stuff aimed at young people, and so on and so forth. At the moment I'm working for The Reading Agency, building a website and community for young people that encourages creativity, literacy and playing about with words. Lovely.
planning, conspiring, specifying, researching, writing, all that jazz.
(Online Media industry)
October 2009 — Present (2 months)
I work on Groupthing.org, a creative website for teenagers designed to promote reading, writing and all that good wordy stuff.
(Self-Employed; Myself Only; Internet industry)
September 2007 — October 2009 (2 years 2 months)
Digital stuff, namely talking, explaining, advising, researching, planning and developing. For all different types of people.
(Privately Held; 11-50 employees; Entertainment industry)
May 2007 — August 2007 (4 months)
I'm a game designer for Mind Candy. That means I design games, which involves things like spec documents, flow charts, wireframes and consensus building.
(Privately Held; 11-50 employees; Online Media industry)
April 2006 — May 2007 (1 year 2 months)
You know how during football matches, there's a guy who stands at the side ready to run on with a bottle of water and a magic sponge? Guy is the equivalent for players of the massive puzzle mystery, Perplex City. He runs customer support, promotes goodness in the player community and encourages evangalism-type stuff.
It's all rather good fun, too, which is nice.
(Government Agency; 1001-5000 employees; Individual & Family Services industry)
April 2003 — April 2004 (1 year 1 month)
Connexions is a government agency providing holistic support to 13-19 year olds. I worked on a year-long project consulting with relevant groups on how the service could improve its usability and approachability.
(Partnership; 1-10 employees; Motion Pictures and Film industry)
March 1999 — March 1999 (1 month)
While my colleague dabbled in a series of emotional and heart-rending adventures, I made witty and sarcastic asides, providing comic relief to the audience and bringing a lightfooted charm to the story as a whole.
Digital Media 2005 — 2005
books, community, creativity, education, alternate reality gaming, social gaming, social software, new media, fun.
IGDA