Cinematic Designer at Bioware
Edmonton, Canada Area
Cinematic Designer at Bioware
Edmonton, Canada Area
(Public Company; ERTS; Computer Games industry)
May 2008 — Present (1 year 7 months)
Cinematic Design for Mass Effect 2
Cinematic Design for Dragon Age
(Computer Games industry)
June 2007 — December 2007 (7 months)
Helped realize the student game Bloom, from a technical and design standpoint.
Scripted the game in Unreal Script, making massive changes to the base code.
Worked very closely and helped the Art Director and Level Designer.
Handled the technical scope since pre-production, ensuring that everything from the pipeline, to version control system, to art implementation would work effortless.
Directed and did the compositing for the intro animation.
Game Design 2006 — 2007
Bachelor , Communications , 1999 — 2003
Philosophy 2000