Giancarlo Taveira

Giancarlo Taveira

Software Developer at CASNAV

Location
Rio de Janeiro Area, Brazil
Industry
Computer Games

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Giancarlo Taveira's Overview

Current
Past
  • Flash Programmer at MediaLab
Education
  • Universidade Federal Fluminense
  • Universidade Federal Fluminense
Recommendations

5 people have recommended Giancarlo

Connections

344 connections

Giancarlo Taveira's Summary

Unity Developer (C#) with over 4 years of experience in Game Development. Have worked in several projects including educational games and simulators for both the National Institute of Technology (INT) and the Navy. Always looking for new challenges!

Specialties

Game Development, Serious Games, Unity

Giancarlo Taveira's Experience

Privately Held; 51-200 employees; Program Development industry

April 2012Present (1 year 2 months)

Public Company; 201-500 employees; Government Administration industry

March 2010September 2010 (7 months)

Responsible for the programming of a simulator for ergonomic analysis.

CUDA developer

MediaLab

September 2009March 2010 (7 months)

Development of CUDA applications to optimize wave propagation to be used in the Oil Industry. Using TESLA clusters, the objective is to implement this wave simulation to run inside the GPU.

Game Designer and Programmer

MediaLab

March 2009January 2010 (11 months)

Scripts programmer of the JECRIPE project, a game specially designed for children with down syndrome. Available for free at: www.jecripe.com.br

Flash Programmer

MediaLab

April 2008December 2008 (9 months)

Educational Games development using Adobe Flash ActionScript 3.0.

Giancarlo Taveira's Certifications

  • Sun Certified Java Associate (SCJA)

    • Sun Microsystems

Giancarlo Taveira's Languages

  • English

  • Portuguese

  • French

Giancarlo Taveira's Publications

  • Jecripe: stimulating cognitive abilities of children with down syndrome in pre-scholar age using a game approach

    • 7th International Conference on Advances in Computer Entertainment Technology
    • November 19, 2010
    Authors: Giancarlo Taveira, André Brandão, Lenisa Brandão, Bruno da Costa Moreira, Pedro Thiago Mourão, Silvia Regina Brandão, Cristina Vasconcelos, Esteban Clua

    Digital games are usually developed to provide fun for people of all ages. Although games have been mostly used for entertainment purposes, they have great potential as an intervention tool in health care. Digital games can be applied in health care helping users to learn or to experience something in a fun way. However, there are important issues to be considered to achieve this goal, specially in the development of applications for people with special needs. In this work, we are concerned specifically with Down syndrome needs, and we present an unhackneyed game for children with Down syndrome between 3 to 7 years old. Children in pre-scholar age need to be stimulated considering different cognitive areas. The stimulation of such cognitive areas can provide good results in the development over the years. Given the current demand and absence of games that fulfill Down syndrome special needs, we developed JECRIPE. JECRIPE is a digital game that stimulates the specific cognitive abilities: imitation, perception, fine motor skills, hand-eye coordination and receptive and expressive verbal language. This paper describes how these cognitive areas are used to stimulate children with Down syndrome in pre-scholar age and some technical issues in the development of the game.

  • Semiotic Inspection of a Game for Children with Down Syndrome

    • IX Brazilian Symposium on Games and Digital Entertainment
    • 2010

Giancarlo Taveira's Education

Universidade Federal Fluminense

Msc., Computer Science

20102012

Universidade Federal Fluminense

Bsc., Computer Science

20052010

Programming Techniques tutor - from 02/2007 to 12/2007.

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