Greg Stubbs

Greg Stubbs

3D Asset & Texture Artist

Phoenix, Arizona Area

Past
Education
  • Art Institute of Phoenix
  • East Valley Institute of Technology
Connections
111 connections
Industry
Computer Games
Websites

Greg Stubbs’s Summary

An industry-experienced video game artist who has a passion for quality and detail. Has experience with working on a shipped-title and downloadable content. Enjoys pushing himself to continue learning and evolving as an artist and as an individual in general.

Confident he can create professional, high-quality game models in a timely manner, but also remembers that as an artist it is always a constant learning process and that for him and every other artist there is always room for further growth and improvement.

Currently seeking a Texture Artist or Environment Artist position and is open to discussing opportunities.

Greg Stubbs’s Specialties:

High and low polygon modeling, UVW unwrapping, creating diffuse, normal, specular, opacity, self-illumination, and detail maps. Working with environmental assets in an engine. Traditional drawing skills. Always open to teaching and learning new skills and techniques.


Greg Stubbs’s Experience

  • Game Artist

    Diesel Games, Inc.

    (Privately Held; Computer Games industry)

    December 2008June 2009 (7 months)

    -Deprived - A first-person survival-horror tech-demo showcasing GenAudio’s AstoundSound technology.

    -Modeled and unwrapped a variety of environmental assets and props.
    -Created diffuse, normal, specular, opacity, and self-illumination maps for the majority of the environmental assets and props.
    -Assisted with the placement of assets and props.
    -Applied collision to all of the main architecture.
    -Applied collision and physics to most of the environmental assets and props.

  • Object Artist

    Red Storm Entertainment

    (Public Company; Computer Games industry)

    July 2006August 2007 (1 year 2 months)

    -Ghost Recon Advanced Warfighter 2 Multiplayer (Xbox 360)
    -GRAW 2 Downloadable Content (Xbox 360)
    -Undisclosed titles

    - Modeled, unwrapped, and updated architecture and other various environmental assets.
    - Created and updated various texture maps for buildings and other objects (diffuse, normal, specular, detail, opacity).
    - Loaded and tested assets in Ghost Forge level editor
    - Loaded and tested assets in an Xbox 360 development kit.
    - Checked in and checked out 3ds Max and texture files using Perforce.
    - Fixed various bugs towards the end of the project.

  • Artist

    Crunchtime Games

    (Computer Games industry)

    November 2005April 2006 (6 months)

    -Shred Nebula (Xbox Live Arcade)
    -Undisclosed title

    - Designed and modeled real-time low-poly space ships and related assets.
    - Unwrapped and created texture maps for real-time models.
    - Created 3D assets and textures for an undisclosed title.


Greg Stubbs’s Education

  • Art Institute of Phoenix

    Bachelor's Degree , Game Art and Design , 20022005

  • East Valley Institute of Technology

    Commercial Art 20002002


Additional Information

Greg Stubbs’s Websites:

Greg Stubbs’s Groups:

  •    Game Developers
  •    The Art Institute of Phoenix Alumni Network
  •    VideoGame Professionals

Greg Stubbs’s Contact Settings

Interested In:

  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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