Designer of High-Tech Experiences
San Francisco Bay Area
Designer of High-Tech Experiences
San Francisco Bay Area
• Developer of location-based gaming experiences like Wishing Stars, a GPS-enabled scavenger hunt you play at the Disney theme parks (http://wishing-stars.com). I created all aspects of this product on my own, including game conception, coding, marketing, and web site design.
• Show concept and blue sky work for themed entertainment clients including The Hettema Group and Gary Goddard Entertainment.
• Product design, styling, and illustration work for themed entertainment clients including Walt Disney Imagineering. Please see a partial portfolio at http://gregmaleticwork.wordpress.com.
• Successful manager with a track record of leading creative and engineering teams on projects including web applications and casual video games.
• Excellent strategic and business skills. Top-notch technical, writing, and communication skills. Proven entrepreneurial talent.
iphone, mobile, theme park design, product design, product styling, product theming, software, animation, illustration, graphic design
(Design industry)
July 2008 — Present (1 year 5 months)
• Developer of location-based gaming experiences like Wishing Stars, a GPS-enabled scavenger hunt you play at the Disney theme parks (http://wishing-stars.com). I created all aspects of this product on my own, including game conception, coding, marketing, and web site design.
• Show concept and blue sky work for themed entertainment clients including The Hettema Group and Gary Goddard Entertainment.
• Product design, styling, and illustration work for themed entertainment clients including Walt Disney Imagineering. Please see a partial portfolio at http://gregmaleticwork.wordpress.com.
(Museums and Institutions industry)
May 2008 — Present (1 year 7 months)
Board member at the Pacific Pinball Museum, an organization dedicated to preserving pinball and its place in American pop culture. Responsible for strategic business planning and online/IT strategy, with preliminary plans to open the museum in the Bay Area by 2010.
(Privately Held; 11-50 employees; Internet industry)
January 2007 — July 2008 (1 year 7 months)
- Direct management of four illustrators and dotted-line management of three engineers in the development and styling of more than 40 casual video games, deployed to sites such as Facebook, and major media network sites like ABC, NBC, CBS, and Fox.
- As part of a three-person senior management team, developed the vision for Bunchball and its “Nitro” product, a meta-game engine that lets customers leverage game principles to make web sites more addictive and engaging.
- Led radical overhaul of the “look and feel” of Bunchball products (games and other software), web site, and the overall corporate brand.
(Motion Pictures and Film industry)
May 2002 — 2008 (6 years )
Produced an hour-long documentary on the decline of the pinball industry (http://www.Tilt-Movie.com), released on DVD in April 2008 and now available on iTunes and Netflix. Film focuses heavily on the design and business factors that shape the pinball industry. Online reviews available at http://www.Tilt-Movie.com/reviews.php.
(Non-Profit; 11-50 employees; Museums and Institutions industry)
2006 — 2007 (1 year )
Developed and maintain a Java-based application that processes all digital images stored in the museum's archives.
(Public Company; 10,001 or more employees; Design industry)
January 2004 — May 2006 (2 years 5 months)
Contracted by Walt Disney Imagineering (WDI) to design and illustrate several assets for the Hong Kong Disneyland project. Among these efforts:
- Hong Kong Disneyland "Grand Opening" commemorative postage stamps issued by the Hong Kong Post Office in September 2005.
- Seven "attraction posters" for display around the Hong Kong Disneyland Park to promote various rides, attractions, and shows to park guests. These posters are produced for the opening of every new Disney park and are treated as collector's items by Disney fans.
- Two twenty-five-foot billboard images for use on the Autopia attraction.
(Privately Held; 11-50 employees; Computer Software industry)
October 1996 — May 2002 (5 years 8 months)
Co-founder of software company specializing in multi-platform installation technologies. Acquired by Macrovision (MVSN) in June 2005.
(Public Company; 5001-10,000 employees; AAPL; Computer Software industry)
May 1995 — October 1996 (1 year 6 months)
Product Marketing Manager for OpenDoc component software technology. Responsible for strategies for integrating OpenDoc into Mac OS.
(Public Company; 1001-5000 employees; INGR; Computer Software industry)
January 1990 — August 1993 (3 years 8 months)
- Developed aeronautical GIS mapping systems written in C and Informix.
MBA , Marketing, Finance , 1993 — 1995
BSEE , Computer Science, Electrical Engineering , 1986 — 1990
Software development, illustration, film, documentaries, video games, pinball, movies, new technology, theme parks
Computer History Museum
Duke University Pratt School of Engineering - 2004 Distinguished Young Alumnus Award