Producer at Vigil Games
Austin, Texas Area
Producer at Vigil Games
Austin, Texas Area
• Producer with over thirteen years of experience in the software gaming industry.
• Extensive massively multi-player online game experience.
• Over eleven years of management experience.
• Experience with agile product development including scrummaster certification (CSM).
(Public Company; 11-50 employees; THQI; Computer Games industry)
June 2008 — Present (1 year 2 months)
Currently working on the Warhammer 40k MMO.
(Public Company; Computer Software industry)
May 2005 — May 2008 (3 years 1 month)
• Managed day-to-day and long term operations and scheduling for development teams of up to 75 people to produce original games and game updates.
• Coordinated development and publishing efforts across three studios, with the publisher and IP owner (LucasArts), marketing, Quality Assurance, Customer Service, platform group, and other external organizations.
• Received ScrumMaster certification (CSM).
• Participated in interviews, product demonstrations, and panels with press and community members.
• Worked in this capacity on: Star Wars Galaxies Live Development, Star Wars Galaxies Trials of Obi-Wan, Star Wars Galaxies: Starter Kit, Star Wars Galaxies: The Complete Online Adventures, and an unannounced project.
(Public Company; Computer Software industry)
December 2004 — May 2005 (6 months)
• Worked with development leads to identify and track tasks for multiple development strike teams comprised of nearly 100 developers.
• Provided reporting for producers and executives, and communicated schedule updates to production teams.
• Worked in this capacity on: Star Wars Galaxies Live Development, Star Wars Galaxies: The Total Experience, and Star Wars Galaxies: Rage of the Wookiees.
(Public Company; Computer Software industry)
February 2002 — December 2004 (2 years 11 months)
• Managed and deployed client/server game builds to development, test, and live server environments.
• Assisted in prioritization and tracking of development tasks based upon urgency of reported items.
• Worked with the development team leads to identify and implement production process improvements.
• Worked in this capacity on: Star Wars Galaxies: An Empire Divided and Star Wars Galaxies: Jump to Lightspeed.
(Public Company; Computer Software industry)
March 2001 — February 2002 (1 year)
• Managed team of up to fifteen testers, coordinating the software testing effort across five worldwide locations.
(Computer Software industry)
March 2000 — March 2001 (1 year 1 month)
• Created game levels and mission content using Lua scripting language.
• Defined designer scripting requirements for programming team.
(Computer Software industry)
October 1995 — March 2000 (4 years 6 months)
QA Supervisor
• Managed department of up to thirty testers, handling staffing and HR requirements.
• Assisted in creation of yearly department budget.
• Worked in this capacity on: Ultima Online 2, Ultima: Ascension, Jane’s A-10 Warthog, Ultima Online: Live, and Chopper Pilot.
QA Project Lead / Assistant Lead
• Managed QA teams of up to twenty testers, building and implementing project test plans, creating QA checklists, and administering the bug database.
• Worked in this capacity on: Jane’s F/A-18, Wing Commander: Prophecy Gold, Wing Commander: Secret Ops, Wing Commander: Prophecy, Jane’s Longbow Gold, and Jane’s USNF ’97.
QA Tester
• Worked in this capacity on: Sid Meier’s Alpha Centauri, Ultima Online: The Second Age, Fighter Pilot, Jane’s F-15, Ultima Online, Longbow: Flash Point Korea, Privateer 2: The Darkening, Jane’s Advanced Tactical Fighters, Jane’s ATF: NATO Fighters, Jane’s Longbow, Bioforge Plus, and Wing Commander III PSX.