Grant McDaniel

Project Manager at Vigil Games

Austin, Texas Area

Current
  • Project Manager at Vigil Games
Past
  • Producer at Sony Online Entertainment
  • Project Manager at Sony Online Entertainment
  • QA Buildmaster at Sony Online Entertainment
  • QA Engineer at Electronic Arts
  • Designer at Kinesoft Development
  • Quality Assurance at Origin Systems
Connections
366 connections
Industry
Computer Software

Grant McDaniel’s Summary

• Producer with over twelve years of experience in the software gaming industry.

• Extensive massively multi-player online game experience.

• Over eleven years of management experience.

• Experience with agile product development including scrummaster certification (CSM).


Grant McDaniel’s Experience

  • Project Manager

    Vigil Games

    (Public Company; 11-50 employees; THQI; Computer Games industry)

    June 2008Present (4 months)

    Currently working on the Warhammer 40k MMO.

  • Producer

    Sony Online Entertainment

    (Public Company; Computer Software industry)

    May 2005May 2008 (3 years 1 month)

    • Managed day-to-day and long term operations and scheduling for development teams of up to 75 people to produce original games and game updates.

    • Coordinated development and publishing efforts across three studios, with the publisher and IP owner (LucasArts), marketing, Quality Assurance, Customer Service, platform group, and other external organizations.

    • Received ScrumMaster certification (CSM).

    • Participated in interviews, product demonstrations, and panels with press and community members.

    • Worked in this capacity on: Star Wars Galaxies Live Development, Star Wars Galaxies Trials of Obi-Wan, Star Wars Galaxies: Starter Kit, Star Wars Galaxies: The Complete Online Adventures, and an unannounced project.

  • Project Manager

    Sony Online Entertainment

    (Public Company; Computer Software industry)

    December 2004May 2005 (6 months)

    • Worked with development leads to identify and track tasks for multiple development strike teams comprised of nearly 100 developers.

    • Provided reporting for producers and executives, and communicated schedule updates to production teams.

    • Worked in this capacity on: Star Wars Galaxies Live Development, Star Wars Galaxies: The Total Experience, and Star Wars Galaxies: Rage of the Wookiees.

  • QA Buildmaster

    Sony Online Entertainment

    (Public Company; Computer Software industry)

    February 2002December 2004 (2 years 11 months)

    • Managed and deployed client/server game builds to development, test, and live server environments.

    • Assisted in prioritization and tracking of development tasks based upon urgency of reported items.

    • Worked with the development team leads to identify and implement production process improvements.

    • Worked in this capacity on: Star Wars Galaxies: An Empire Divided and Star Wars Galaxies: Jump to Lightspeed.

  • QA Engineer

    Electronic Arts

    (Public Company; Computer Software industry)

    March 2001February 2002 (1 year)

    • Managed team of up to fifteen testers, coordinating the software testing effort across five worldwide locations.

  • Designer

    Kinesoft Development

    (Computer Software industry)

    March 2000March 2001 (1 year 1 month)

    • Created game levels and mission content using Lua scripting language.

    • Defined designer scripting requirements for programming team.

  • Quality Assurance

    Origin Systems

    (Computer Software industry)

    October 1995March 2000 (4 years 6 months)

    QA Supervisor

    • Managed department of up to thirty testers, handling staffing and HR requirements.

    • Assisted in creation of yearly department budget.

    • Worked in this capacity on: Ultima Online 2, Ultima: Ascension, Jane’s A-10 Warthog, Ultima Online: Live, and Chopper Pilot.


    QA Project Lead / Assistant Lead

    • Managed QA teams of up to twenty testers, building and implementing project test plans, creating QA checklists, and administering the bug database.

    • Worked in this capacity on: Jane’s F/A-18, Wing Commander: Prophecy Gold, Wing Commander: Secret Ops, Wing Commander: Prophecy, Jane’s Longbow Gold, and Jane’s USNF ’97.


    QA Tester

    • Worked in this capacity on: Sid Meier’s Alpha Centauri, Ultima Online: The Second Age, Fighter Pilot, Jane’s F-15, Ultima Online, Longbow: Flash Point Korea, Privateer 2: The Darkening, Jane’s Advanced Tactical Fighters, Jane’s ATF: NATO Fighters, Jane’s Longbow, Bioforge Plus, and Wing Commander III PSX.


Public profile powered by: LinkedIn

Create a public profile: Sign In or Join Now

View Grant’s full profile:

  • See who you and Grant McDaniel know in common
  • Get introduced to Grant McDaniel
  • Contact Grant McDaniel directly

View Full Profile