
Video Game Programmer
Madrid Area, Spain

Video Game Programmer
Madrid Area, Spain
Experienced programmer in C++, Java, J2ME. Homebrew developer always interested in new platforms like Symbian (Nokia N-gage) and Nintendo DS. Videogames programmer and specially interested on 3D(Mascot, JSR-184, OpenGL, OpenGL ES). Knowledge of artists programs like Photoshop or 3D Max (experience with maxSDK)
(Computer Games industry)
January 2004 — Present (5 years 11 months)
Cebolleto en el Espacio Sideral (Symbian)www.cebolletoenelespaciosideral.cjb.net
-Game and Graphic Designer.
1010 Locos por el Tenis
http://1010.sapoto.com
-Animation with bones.
-Keyframe interpolation.
-Animaiton blending
-Cell Shading effect using GLSL.
-Linux version.
-Models an animation with 3D Studio Max® 8.
3D Engine for Symbian
Exporter for 3D Studio Max® 8, from scratch, using the new tools provided by autodesk.
Engine 3d using OpenGL ES implementation, provided by Hybrid Hyerarchy support, cameras and animation based on keyframes with matrices
Zengine
-Evolution of the 3D Engine for symbian mentioned above
- Multiplatform 3D Engine. Supports Windows, Nintendo DS and Symbian s60 v1.
-Gea vs CoDos was the first game to use it.
-Rokoban (Sokoban port) was the second
-Currently porting to Wii
-For more information, please refer to http://zalods.blogspot.com
(Privately Held; Computer Games industry)
February 2009 — September 2009 (8 months)
Mainly working in the game menus and the HUD
Planet 51 DS
Trackmania DS 2
(Privately Held; Computer Games industry)
June 2008 — January 2009 (8 months)
Finally moved to a foreign country(UK) with the main purpose of learning english
Currently working as a tools programmer.
Some collision detection work in a golf game.
Mainly with maxsdk and maxscript. Taking care of the plugin used to export from 3dmax.
I am working on a tool to make our shader system working in 3dmax with maxscript
And some other different tools using Max SDK and maxscript
(Privately Held; 11-50 employees; Computer Games industry)
February 2005 — May 2008 (3 years 4 months)
Development of J2ME simple games:
-Star Combat
-Surf the Tube
-SnowBoard Fury
http://usweb.zed.com/games_intro_prod.asp?codprod=6
Development of a 3D engine suitable for JSR-184 and Mascot.
Implementation of the first game to use it:
-Street Race World 3D
http://www.youtube.com/watch?v=EhYwK-9olOI
Client side of a multiplayer online poker for J2ME and J2SE (applet) http://games.zed.com/zedpoker/ [The project is not only a poker game, but also a community administrator with presence information, mails, rankings, friends lists and achievements. All this part has been thought to be used in upcoming projects.
Block Runner: multiplatform game using edgelib http://www.edgelib.com/ for Symbian and Pocket PC devices.
More info: http://games.zed.com/BlockRunner/en/screenshots.html
Development of internal tools used in the games mentioned above and many others.
(Public Company; 5001-10,000 employees; ERTS; Computer Games industry)
July 2004 — December 2004 (6 months)
Working there at the localization team
C++, Perl, C# and .bat files skills
-Total Club Manager 2005
-Medal of Honor: Paciffic Assault
-UEFA Champions League 2005
1999 — 2004
Development of a multiplayer online chat as my End Of Degree project
Playing and coding Videogames (you can check my current development blog at http://zalods.blogspot.com and my other webs www.cebolletoenelespaciosideral.cjb.net, 1010.sapoto.com), reading and drawing comics (Drawing a weekly comic strip http://tinyomi.blogspot.com), animation films, running and playing footbal, nintendo,everything related to computers
First place at a Symbian programming contest, organized by Nokia, and the Carlos III University of Madrid (http://www.cebolletoenelespaciosideral.cjb.net)