
Vice President, Engineering at Nirvanix, Inc.
Greater San Diego Area

Vice President, Engineering at Nirvanix, Inc.
Greater San Diego Area
A hands-on technology executive with an extensive business background and a passion for building new products, technologies, and companies. Developed and launched an online video rental business for Sony Pictures, created new products for Sony, DivX, and Silicon Graphics, and took DivX public for a $536MM valuation.
Broad and deep experience in engineering, product management, business development, and an industry reputation for innovation and user-centric design.
Engineering, technology, product management, corporate officer, strategic planning, technical operations, digital entertainment, video, computer graphics, network communications, high-tech startups, scientific computing, computer & security engineering, business software, and web.
(Privately Held; Internet industry)
2009 — Present (less than a year)
Getting my hands dirty in product development, engineering, and technical operations.
(Privately Held; Computer Software industry)
2008 — 2009 (1 year )
Helped launch NextEngine’s next generation 3D scanner products (HD & HD PRO), including product development, product lining strategies, pricing, EULAs, sales campaigns, upgrade policies, and promotions, resulting in significant uptake.
Established various best practices, including agile development, product planning/roadmaps, qualifying sales leads, strategic planning, and R&D.
And having a blast!
(Public Company; 201-500 employees; DIVX; Computer Software industry)
2005 — 2008 (3 years )
Managed the development of all the company’s products: MPEG video players, media management, video encoding, streaming, digital rights management, community web sites, and online storefronts. Authored patents and led the charge for innovation, platform development, and user experience design.
Member of the senior management team: strategic planning, corporate development, market research, and business analytics.
A hands-on corporate officer managing half the company (over 140 employees): product development, OEM certification, partner support, user experience design, field application engineering, quality assurance, research, information technology, management information systems, and encoding services.
Helped take the company public in 2006, and successfully negotiated their first content licensing deal in 2007. Previously headed up corporate strategy in 2005, prior to being promoted to CTO.
(Privately Held; 1-10 employees; Automotive industry)
2002 — 2005 (3 years )
Technical representative for the major motion picture studios: Disney, Fox, MGM, Paramount, Sony Pictures, Universal, & Warner Bros.
Authored patents, developed, and promoted new technologies and business opportunities for Internet movie delivery: online video rentals, download-to-own, subscription services, distribution, and content security. Developed open standards within MPEG (ISO & ANSI), ISMA, SMPTE, OMA, et al.
Founding board member of Contecs:DD LLC for the MPAA, a licensing entity for the MPEG-21 rights data dictionary technology (ISO/IEC 21000-6).
(Public Company; 10,001 or more employees; SNE; Entertainment industry)
1998 — 2001 (3 years )
Developed and launched MovieLink, an online movie rental and distribution company within Sony Pictures, and assisted in securing adoption and joint ownership with MGM, Paramount, Universal, and Warner Bros.
Authored patents and led all engineering projects within the newly formed “Digital Entertainment” division: digital media software, web storefronts, digital rights management, network operations, content distribution networks, customer relationship management, content management, and web reporting.
Established and led new departments for software engineering, systems engineering, video engineering, and quality assurance (over 50 employees). Consolidated technical operations from other divisions.
(Public Company; SNE; Motion Pictures and Film industry)
1996 — 1998 (2 years )
Led the development of cutting-edge visual effects software: image processing, compositing, 3D modeling, animation (procedural, kinematics, dynamics, inverse kinematics, behavioral, etc.), lighting, shading, rendering, motion control, real-time playback, color management, workflow automation, rendering queues, asset management, and high-speed networking.
Managed all software engineering (over 25 employees). Increased productivity fourfold within the first month, and reduced software defects threefold within the first six months.
Visual effects on Stuart Little, Hollow Man, Godzilla, Starship Troopers, Contact, and numerous others.
Developed image processing technologies used by Imageworks for visual effects work and Sony Japan for commercial products.
(Public Company; 1001-5000 employees; SGI; Computer Hardware industry)
1995 — 1996 (1 year )
Led a team of engineers to develop commercial software for motion picture visual effects and digital asset management. Worked on site at DreamWorks/SKG Feature Animation for product design, integration, and support. Software was used on Prince of Egypt and subsequent animated films.
(Entertainment industry)
1992 — 1995 (3 years )
Designed and developed cutting-edge visual effects software: 3D animation, particle systems, image processing, physical-based simulation, rendering and shading tools, and “good ‘ol” production glue.
Visual effects on Down Periscope, Sudden Death, Power Rangers, Tall Tale, Dolores Claiborne, Clear & Present Danger, Outbreak, I Love Trouble, Time Cop, and Demolition Man.
Animation experience with Prisms, Alias, SoftImage, Ultimatte, Flame, and Renderman.
(Public Company; 10,001 or more employees; GMH; Defense & Space industry)
1990 — 1993 (3 years )
Designed and developed classified aircraft simulation systems and computer aided software engineering tools. Multiple security clearances.
Masters , Business Administration , 2005
"Minor" in Finance, including business valuation, M&A, corporate restructuring, capital markets, & financial management.
Bachelor of Science , Computer Science , 1992
Dean's honor list.
“Geek culture” stuff that make a company fun as well as productive: Nerf guns, R/C helicopters, Lego robot competitions, etc. ;-)
AeA, ACM, CERT, IEEE, PDMA, SDSIC, SIGCHI, SIGGRAPH, SMPTE, UPA
Authored patents for secure entertainment systems, content protection, A/V watermarking, and device proximity detection.