
Graphic Design Professional at Glynn Smith - Coffee Drinking, Web Design Specialist
Cleveland, United Kingdom

Graphic Design Professional at Glynn Smith - Coffee Drinking, Web Design Specialist
Cleveland, United Kingdom
Hello there!
Thankyou for your interest in my awesome skills and abilities.
Here's the stuff you're probably after:
I love making things. I started out as a graphic designer, which has branched out to a multitude of creative outlets - 3D CG art, music, photography, ballet. I'm kidding about the ballet, but I do look great in leggings.
I work as intensly as I can, generally staying up late past my bedtime, working on whatever project I'm gripped by.
Currently working as a freelancer in a variety of fields, I couldn't be happier drawing up designs, building videogame art and trying to get my head around this new camera I've got.
I spend a vast amount of time working for various online, creative communities (Forum Leader at: Game-Artist.Net and CGTalk.com - Administrator and Founder of Birdhive.net).
I also make a cracking cup of tea.
-2D Artwork (graphic design, design for print, web design)
-High Quality Texturing
-3D artwork (low and high poly detail)
-GSOH
-Character Design
-Level/Environment/Prop Design
-Excellent Team Player
(Computer Games industry)
September 2008 — Present (11 months)
Finally made the move into freelancing territory and it's not as scary as I thought it might be!
(Music industry)
January 2009 — January 2009 (1 month)
I worked with the guys at Ugly Apps to create a haunting range of Sound Effects for their game Pulse, which is really, very good.
(Computer Games industry)
2008 — 2009 (1 year)
(Computer Software industry)
December 2008 — December 2008 (1 month)
Contracted to create and animate 2 male models for their crowd simulation software.
(Music industry)
October 2008 — December 2008 (3 months)
Contracted to design the Giant Steps website, plus other related design jobs.
(Music industry)
December 2008 — December 2008 (1 month)
I was contracted to create a handful of tracks for their game Rotorompus, out now on iPhone and iPod Touch via iTunes.
(Computer Software industry)
October 2008 — October 2008 (1 month)
Contracted to create and animate 48 male and female models to ship with their pedestrian simulator software.
(Computer Software industry)
July 2008 — July 2008 (1 month)
Contracted to animate a human male model for testing their new pedestrian simulation software
(Graphic Design industry)
June 2005 — March 2008 (2 years 10 months)
Working on this massive total conversion, creating high quality art assets for use in the game
(Self-Employed; Myself Only; Graphic Design industry)
February 2002 — May 2007 (5 years 4 months)
I offer professional graphic design, web design, sound design and design for print services to prospective and existing clients.
(Public Company; 1-10 employees; Graphic Design industry)
January 2001 — January 2002 (1 year 1 month)
Whilst at Atom Interactive, I helped develop their main web developing applications, I designed all print for both the in-house company and clients, I built high-standard websites to often tight deadlines, and I trained the art team in various web developing applications, both industry standard and in-house bespoke.
I also make a cracking cup of tea.
BA (Hons) , Computer Games Design , 2002 — 2006
Nat Dip , Graphic Design / Art and Design , 1998 — 2001
Game Art, Videogames, Music, Videogames, Basketball, Videogames, Comic Books, Game Art, Playing Videogames, Sculpting, Film / Making Films, Animation, Videogames, Playing Videogames
http://www.hull-breach.com/