
Games Programmer at Digital Extremes
London, Canada Area

Games Programmer at Digital Extremes
London, Canada Area
Programming games!
C, C++, Java, Ruby, Python, Perl, Linux, Microsoft Windows, Unix, HTML, PHP, Javascript, XML, XBox 360
(Privately Held; Computer Games industry)
January 2009 — Present (7 months)
Working on an unannounced next-gen title.
(Privately Held; Computer Games industry)
October 2007 — August 2008 (11 months)
Developed open-world, action game for Microsoft XBox 360 and Sony PlayStation 3 platforms. Programmed mainly in the C++ programming language. Main responsibility was vehicle AI, among other AI-related work. Used the Havok physics engine.
(Privately Held; 51-200 employees; Computer Games industry)
December 2006 — October 2007 (11 months)
Developed mega-multiplayer, online, role-playing game (MMORPG) game, Fury. Based on Epic Megagame's Unreal Engine 3.0. Programmed extensively in the C++ and UnrealScript programming languages.
(Public Company; 10,001 or more employees; MOT; Telecommunications industry)
July 2005 — December 2006 (1 year 6 months)
Developed embedded software for mobile telephone handsets. Used mainly the C and C++ programming languages, within an environment of Linux, Sun Solaris, HP Unix, and Microsoft Windows operating systems.
(Privately Held; 51-200 employees; Maritime industry)
November 2003 — December 2004 (1 year 2 months)
Developed embedded software for an underwater acoustic communications and positioning project. Wrote and maintained predominantly C++ code. Built projects mainly on Linux platforms.
Bachelor , Software Engineering , 2001 — 2005