Programmer at Pandemic Studios
South Brisbane Area, Australia
Programmer at Pandemic Studios
South Brisbane Area, Australia
Programming games!
Gameplay programming for a mega-multiplayer online game, based on Epic's Unreal Engine 3.0. Also have experience in embedded software development for mobile telecommunication handsets.
C, C++, Java, Ruby, Python, Perl, Linux, Microsoft Windows, Unix, HTML, PHP, Javascript, XML
(Public Company; 10,001 or more employees; ERTS; Computer Games industry)
October 2007 — Present (10 months)
(Privately Held; 51-200 employees; Computer Games industry)
December 2006 — October 2007 (11 months)
Developed mega-multiplayer, online, role-playing game (MMORPG) game, Fury. Based on Epic Megagame's Unreal Engine 3.0. Programmed extensively in the C++ and UnrealScript programming languages.
(Public Company; 10,001 or more employees; MOT; Telecommunications industry)
July 2005 — December 2006 (1 year 6 months)
Developed embedded software for mobile telephone handsets. Used mainly the C and C++ programming languages, within an environment of Linux, Sun Solaris, HP Unix, and Microsoft Windows operating systems.
(Privately Held; 51-200 employees; Maritime industry)
November 2003 — December 2004 (1 year 2 months)
Developed embedded software for an underwater acoustic communications and positioning project. Wrote and maintained predominantly C++ code. Built projects mainly on Linux platforms.
Bachelor, Software Engineering, 2001 — 2005