Instructor at Centre for Arts and Technology
British Columbia, Canada
Instructor at Centre for Arts and Technology
British Columbia, Canada
- Experience in both the animation industry and the game industry doing animation and modeling
- Developed animation pipeline for Wii game engine
- Designed and developed gameplay for Wii
- Story development
- Character design
Career Goal:
I want to become a Technical Artist working, preferrably, on video games but film or television is certainly appealing as well.
Character animation
Gameplay development and animation
(Computer Games industry)
October 2008 — Present (10 months)
Responsibilities:
- Communicate animation and modeling methods and techniques effectively
- Course development
- Critique and mark student work
(Computer Games industry)
May 2008 — May 2009 (1 year 1 month)
Specialties:
- Character animation and rigging
- Character modeling, texturing
- Environment and prop modeling/texturing
- Graphic Design
(Computer Games industry)
May 2007 — March 2008 (11 months)
Responsibilities:
- Animation for Wii
- Gameplay development
- Context sensitive animation
- R&D and game engine developement
- Developement of Snappy Games animation process
- Scripting and motion graph design
- Character developement
(Animation industry)
February 2006 — April 2007 (1 year 3 months)
Responsibilities:
- Animation
- Character developement
- Story and IP developement
- Business developement
- PR
(Furniture industry)
September 2002 — May 2004 (1 year 9 months)
Responsibilities:
- Business developement
- Graphic design
- PR
Animation and Visual Effects 2004 — 2006
With a small team created an animated short film that won the Viewer's Choice award in the Get Real film festival.