
San Francisco Bay Area

San Francisco Bay Area
An enigmatic musical soul cultivating smiles across many faces.
Long story short, happiness began on the stem of a musical note. I still pursue it subconsciously. When I say pursue I mean this in the sense of “Walking down a dark alley following an exquisite sound, dubious of what may lie at the alley’s end”. (Very much like following Alice down the rabbit hole)
I am the Community Manager at DISQUS in San Francisco and I create music,animation, and conceptualize at BonsaiBeats.
You can learn more about me from my website http://bonsaibeats.com and our http://twitter.com/bonsaibeats
(Internet industry)
November 2008 — Present (1 year 1 month)
* Ensure our publishers and bloggers that they have an advocate in the company
* Evolve our technical support into a source of outreach and evangelism
* Discover, welcome, and cultivate an active community of commenters
* Improve retention and growth through regular communication with our publishers and bloggers.
* Adapt our service to address feedback and concerns from publishers and bloggers
(Music industry)
August 2007 — Present (2 years 4 months)
Bonsai Beats is a tree of musical aura, disseminating the world with a feel-good alternative to commercialized music and animation.
(Privately Held; 11-50 employees; Internet industry)
July 2008 — November 2008 (5 months)
(Marketing and Advertising industry)
October 2007 — May 2008 (8 months)
Undercurrent is a social interactive think tank helping brands and agencies authentically engage consumers through the creation of interactive campaigns, online communities, and big ideas.
(Entertainment industry)
May 2004 — May 2007 (3 years 1 month)
Shortly after having moved to San Francisco to co-found Utmosis, my main emphasis was in managing and maintaining new artists, all the while maintaining current musical and personal relationships. Having seen the bland future of the company due to a lack of creativity, I finally decided it was time to get my feet wet and move onward towards a culminating, successful venture. I started BonsaiBeats shortly after.
(Entertainment industry)
November 2004 — April 2006 (1 year 6 months)
I created various sound effects, original game music, pixel backgrounds, pixel sprites, and small 2d animations. All factors were used with our projects ZapEm and an untitled 2D shooter.
(Entertainment industry)
March 2003 — June 2005 (2 years 4 months)
Post relevant Tapwave press content in our blog
Review Palm OS games and applications
Create & manage community events
Strategically plan community growth plans
Acquire/Sell Ad space
(Entertainment industry)
August 2004 — February 2005 (7 months)
My job within this first of its kind experimental record label was to create a user base, record artist, and hold musical events exposing the program and artist. I managed 20 students and 12 artists.