Geoffrey Long

Geoffrey Long

Communications Director and Researcher at the Singapore-MIT GAMBIT Game Lab

Greater Boston Area

Current
  • Communications Director and Researcher at Singapore-MIT GAMBIT Game Lab
  • Owner at The Dreamsbay Company (Sole Proprietorship)
Past
Education
  • Massachusetts Institute of Technology
  • Kenyon College
  • Triway High School
Connections
330 connections
Industry
Media Production
Websites

Geoffrey Long’s Summary

I've always been a storyteller, which has manifested itself in novels, films, videogames, websites, and marketing campaigns for industry. I've been a film producer, a magazine editor, a web producer, and the designer for countless projects including books, magazines, CD covers, and media packages. At the moment I'm conducting research at MIT on how to tell a story across multiple media, or 'transmedia storytelling'.

I provide creative consulting services to various industries, which includes design services, digital strategy, and content creation. Please contact me for more details.

Geoffrey Long’s Specialties:

Digital and transmedia storytelling, media research and criticism, journalism, writing, graphic design, magazine editing, filmmaking, web production, film production, animation, fine art, music, branding culture, product placement, transmedia storytelling, fan culture, marketing, mobile media, video games, social networking, user-generated content


Geoffrey Long’s Experience

  • Communications Director and Researcher

    Singapore-MIT GAMBIT Game Lab

    (Media Production industry)

    2007Present (2 years)

  • Owner

    The Dreamsbay Company (Sole Proprietorship)

    (Sole Proprietorship; Myself Only; Design industry)

    January 1995Present (14 years 7 months)

  • Communications Director

    MIT Comparative Media Studies, Singapore-MIT GAMBIT Game Lab

    (Educational Institution; 10,001 or more employees; Higher Education industry)

    June 2007May 2008 (1 year)

  • Media Analyst

    Convergence Culture Consortium, Comparative Media Studies at MIT

    (Educational Institution; 1-10 employees; Research industry)

    August 2005May 2007 (1 year 10 months)

    The Convergence Culture Consortium is a research initiative under development by the Comparative Media Studies program at MIT. We are currently studying new creative and business models for transmedia storytelling, fan cultures, branding cultures and product placement across various media enterprises.

  • Web Designer / Producer

    The Advisory Board Company

    (Public Company; 51-200 employees; ABCO; Hospital & Health Care industry)

    September 2000June 2003 (2 years 10 months)

  • Creative Specialist

    RBB Systems, Inc.

    (Privately Held; 51-200 employees; Electrical/Electronic Manufacturing industry)

    19962000 (4 years)


Geoffrey Long’s Education

  • Massachusetts Institute of Technology

    M.S. , Comparative Media Studies , 20052007

  • Kenyon College

    BA , English, Philosophy, Creative Writing, IPHS , August 1996May 2000

    While my "official" majors were English and Philosophy, I actually spent all my time working with the Integrated Program in Humane Studies, an experimental division of the school which allowed students to use multimedia and new technology to explore the humanities.

  • Triway High School


Additional Information

Geoffrey Long’s Websites:

Geoffrey Long’s Groups:

The Interstitial Arts Foundation, FuturePlay Conference 2007, IGDA, Game Developers Conference 2008, Austin Game Developers Conference 2007

  •    The Advisory Board Company alumni
  •    Kenyon Alumni
  •    MIT Massachusetts Institute of Technology Alumni
  •    Game Writing
  •    Singapore-MIT GAMBIT Game Lab
  •    Tohubohu
  •    Convergence Culture Consortium Alumni
  •    Futures of Entertainment
  •    Comparative Media Studies @ MIT
  •    MiT 6: Media In Transition: Stone and Papyrus, Storage and Transmission

Geoffrey Long’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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