
Communications Director and Researcher at the Singapore-MIT GAMBIT Game Lab
Greater Boston Area

Communications Director and Researcher at the Singapore-MIT GAMBIT Game Lab
Greater Boston Area
I've always been a storyteller, which has manifested itself in novels, films, videogames, websites, and marketing campaigns for industry. I've been a film producer, a magazine editor, a web producer, and the designer for countless projects including books, magazines, CD covers, and media packages. At the moment I'm conducting research at MIT on how to tell a story across multiple media, or 'transmedia storytelling'.
I provide creative consulting services to various industries, which includes design services, digital strategy, and content creation. Please contact me for more details.
Digital and transmedia storytelling, media research and criticism, journalism, writing, graphic design, magazine editing, filmmaking, web production, film production, animation, fine art, music, branding culture, product placement, transmedia storytelling, fan culture, marketing, mobile media, video games, social networking, user-generated content
(Media Production industry)
2007 — Present (2 years )
(Sole Proprietorship; Myself Only; Design industry)
January 1995 — Present (14 years 11 months)
(Educational Institution; 10,001 or more employees; Higher Education industry)
June 2007 — May 2008 (1 year )
(Educational Institution; 1-10 employees; Research industry)
August 2005 — May 2007 (1 year 10 months)
The Convergence Culture Consortium is a research initiative under development by the Comparative Media Studies program at MIT. We are currently studying new creative and business models for transmedia storytelling, fan cultures, branding cultures and product placement across various media enterprises.
(Public Company; 51-200 employees; ABCO; Hospital & Health Care industry)
September 2000 — June 2003 (2 years 10 months)
(Privately Held; 51-200 employees; Electrical/Electronic Manufacturing industry)
1996 — 2000 (4 years )
M.S. , Comparative Media Studies , 2005 — 2007
BA , English, Philosophy, Creative Writing, IPHS , August 1996 — May 2000
While my "official" majors were English and Philosophy, I actually spent all my time working with the Integrated Program in Humane Studies, an experimental division of the school which allowed students to use multimedia and new technology to explore the humanities.
The Interstitial Arts Foundation, FuturePlay Conference 2007, IGDA, Game Developers Conference 2008, Austin Game Developers Conference 2007