
Interactive Design Consultant at Neurofuzzy Consulting
San Francisco Bay Area

Interactive Design Consultant at Neurofuzzy Consulting
San Francisco Bay Area
Designer and Developer with more than ten years experience designing and developing web sites and museum interactives for progressive clients. Interested in online storytelling and creating interactive tools for unique online content creation.
Geoff is creator and owner of two online startup ventures. The first, Slideroll (launched in 2004), is a rich internet application and online service for creating video slideshows online. The second, Sploder (launched in 2007) is a social gaming site where users can create custom games using an interactive game maker.
Geoff is also creator of Zanpo.com (launched in 2000), a network of virtual cities created by users - winner of Macromedia Site of the Day and FlashForward nominee.
Design, Flash game design and development, social and casual gaming, multiplayer, avatars, web 3d. UI design and deep interactivity. Museum interactive and kiosk design.
(Privately Held; 11-50 employees; Online Media industry)
2007 — Present (2 years)
Directs client-facing Flash development for products and services. Designs new products and services for Flash game developers. Collaborates and communicates with the Flash game development community in order to predict needs and interests. Works to connect game developers with what they need to build a successful business.
(Internet industry)
November 2004 — Present (4 years 9 months)
Neurofuzzy provides interactive design, Adobe Flash and web development services for progressive clients. Specializing in Interactive Exhibits for Museums, Cultural Centers and Entertainment Companies with a focus on creative gaming and user generated content.
(Internet industry)
2005 — 2007 (2 years)
(Non-Profit; 501-1000 employees; Broadcast Media industry)
August 2004 — August 2005 (1 year 1 month)
Senior Designer for the NPR Online Division
(Privately Held; 11-50 employees; Internet industry)
September 1999 — July 2004 (4 years 11 months)
(Privately Held; 51-200 employees; Architecture & Planning industry)
June 1995 — August 1999 (4 years 3 months)
Modeling and rendering 3d architectural visualization projects.
Architecture 1996 — 1996
1990 — 1996
Flash, Game Development, Web 2.0
Two-time FlashForward Nominee
Macromedia Site of the Day, May 2001 (Zanpo.com)