Development Director, Social Games at Electronic Arts
Austin, Texas Area
Development Director, Social Games at Electronic Arts
Austin, Texas Area
Over 10 years of professional development, technical leadership, and management experience in online gaming and enterprise software.
Highlights:
-- Strong technical leadership and proactive team management.
-- Facilitated development of multiple teams and projects in multiple studios and both China and US locations.
-- Studio management and build-out experience, collaborating with external teams and vendors.
-- Developing technology roadmaps as well as career path and skills of employees.
-- Recruited and retained key talents for the engineering teams.
-- Managed both in-source and out-sourced developments with remote teams and studios.
-- Overseeing multiple projects and ensuring flawless executions.
Technical leadership and management. Software design and architecture. Studio expansion and team building.
(Public Company; ERTS; Computer Games industry)
May 2009 — Present (3 months)
Manage and lead the development of social network games under the EA Interactive initiative.
(Public Company; ERTS; Computer Games industry)
January 2005 — June 2009 (4 years 6 months)
I moved to Austin couple years ago to setup a new Pogo studio for EA. My responsibilities included overseeing the build-out, helping to staff up the studio, and managing its daily operations. I grew the engineering team from 1 to 6 and managed all development projects, processes, and technical roadmaps. Before moving to Austin, I worked on and lead many other initiatives including globalization of the Pogo.com services and creating a SDK for third party developers. I was also the US based technical liaison for Pogo's team in China, helping to train and hire their technical team and ensuring successful Beta launch of Pogo China.
(Privately Held; Computer Software industry)
2003 — 2005 (2 years)
Agitar is a company that created automated testing software for Java development. While at Agitar, I prototyped and developed the first version of the award-winning Agitar Management Dashboard tool, which greatly contributed to the company's success. I also worked on a custom Eclipse plugin called that allow users to customize Checkstyle like rules that prevent code defects.
(Computer Games industry)
2002 — 2005 (3 years)
Designed and developed several web-based multiplayer online RPGs, strategy, and trivia games. Created a full featured game portal to host these games, which that had over 20,000 registered users. I closed the portal and the games down to avoid conflict of interest when I was employed by EA.
(Internet industry)
2000 — 2002 (2 years)
Responsible for leading the web and game platform development. Developed new technologies including shared server state management, file lock server, dynamic webpage content embedding, HTML rendering within applets, and automated database migration.
(Public Company; ORCL; Computer Software industry)
1999 — 2000 (1 year)
Developed a multi-threaded Java compilation system. Worked on Gantt application for resource planning. Designed new data model for simultaneous job resources. Managed seed data and product releases.
BS , Computer Science with minor in Math , 1997 — 1999
Completed the full degree & minor in two years.