Freelance designer/producer of entertainment and serious games
San Francisco Bay Area
Freelance designer/producer of entertainment and serious games
San Francisco Bay Area
I have been in the computer game industry since 1980 with many hit title credits and work experience at major developers like LucasArts, 3DO, and Dreamworks Interactive. I currently run my freelance design business, The Inspiracy. The Inspiracy offers design and production consulting for companies and individuals interested in top quality game development and business contacts. I also lecture and conduct seminars on game design and development, for both traditional and serious games.
There are very few people with decades of game industry experience, a track record of major design roles in hit games, and extensive International contacts. Fewer still offer their services on a freelance basis. As a full time freelance designer/producer since 1996 I believe I may hold the world record for time in this role.
I have had chapters published in six different game industry books, and am working on my own book about game design issues.
Game Design, Game Production, Interactive Entertainment Business Development, Serious Games, Training, Interactive Education, eLearning, Casual Games, Social Games, Expert Witness
(Computer Games industry)
August 1996 — Present (13 years 5 months)
Consulting on game production and design, also educational and training game software. Have contributed to current development at Slipgate Ironworks, Remedy Entertainment, Omek Interactive, and co-designed the upcoming Mata Hari game for DTP. Design columnist for Gamasutra and former monthly columnist on design for Game Developer magazine. Clients include Intel, Cisco, Disney, Dreamworks, Microsoft, JoWood, LucasArts and Cavedog Entertainment as well as many startups.
(Privately Held; 51-200 employees; Computer Games industry)
May 1995 — August 1996 (1 year 4 months)
I was the 3rd employee and worked directly with Steven Spielberg on several unreleased titles. I launched the "Normandy Beach" project which eventually (under other hands) became the Medal of Honor series and started a Story and Design group within Dreamworks.
(Sole Proprietorship; Myself Only; Computer Games industry)
December 1993 — April 1995 (1 year 5 months)
Consulting for the games industry
(Public Company; 51-200 employees; THDO; Computer Games industry)
March 1992 — November 1993 (1 year 9 months)
9th employee, reported directly to Trip Hawkins, produced initial demos and launched first four internal titles
(Privately Held; 201-500 employees; Computer Games industry)
February 1984 — February 1992 (8 years 1 month)
7th employee of Lucasfilm Games (which became LucasArts in 1989). Projects produced and/or codesigned included Koronis Rift, PHM Pegasus, Strike Fleet, Battlehawks 1942, Indiana Jones and the Last Crusade, Indiana Jones and the Fate of Atlantis, and many others.
(Public Company; 201-500 employees; Computer Games industry)
June 1982 — November 1983 (1 year 6 months)
Led project for arcade game Sinistar, first video game to use speech.
(Public Company; 501-1000 employees; Computer Games industry)
February 1980 — May 1982 (2 years 4 months)
Developed motor control software for a voice-controlled robot, designed games for the Atari VCS and the unreleased Milton Bradley Home Computer, and did speech recognition research.
BA , Computers, Astronomy , 1975 — 1980
Senior Project (Div III): Koronis Strike, A Simulation of Mining and Combat in the Asteroid Belt
IGDA (was first elected Chairman of CGDA, its predecessor organization)
Serious Games Summit Advisory Board
Games for Health Conference Advisory Board
Asian Game Developers Summit International Advisory Board, UMass Strategy Games Club, IGDA
For Indiana Jones and the Fate of Atlantis:
"Adventure Game of the Year" (1992) - Computer Game Review
"Best Adventure Game of 1992" - Game Informer
"Best Graphic Adventure" (1993) - Game Players PC Entertainment
"Favorite Game of the Year" (1993) - Game Players PC Entertainment
"Best Adventure Game of 1992" - Game Players PC Strategy Guide
"Top 100 Games" (1992) - Games Magazine
"Best Adventure Game" (1993) - CD-ROM Reporter
"Best Fantasy Role Playing/Adventure" - 1993 Finalist Software Publishers Association
"Adventure Game of the Year" - Game Bytes Magazine
"Best Interactive Adventure of 1992" - PCM
"Best Pick of 1992" - PC Home Journal
"Best Adventure Computer Game 1993" - Finalist Electronic Games
"Best Game of the Year" - Micro Mania (Spain)
"Best Adventure of the Year" - PC Games (Germany)
"Best Computer Game of the Year" 1993 - European Computer Trade Show
"Best Adventure of 1992" Honorable Mention - Video Games & Computer Entertainment