CTO and Co-founder
CTO and Co-founder (Knack)
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CTO and Co-founder
John is CTO and co-founder at Knack where he helps develop and operationalize a way to discover a person's unique combination of strengths, talents, and personality traits through game play. Prior to that, John led the Streaming Insight group at Netflix that built a real-time analytics system and also leveraged Hive/Hadoop for data mining and anomaly detection. At Netflix John also formed and led a new Innovation Infrastructure group and was on the patent committee. And prior to that he led the development of the Netflix Instant Streaming application on various key platforms, most notably the Wii.
Before joining Netflix, John co-founded AiLive which is a successful game AI middleware company specializing in real-time machine learning technology. AiLive is now synonymous with motion recognition for games and is well known for its involvement in creating key pieces of hardware (e.g. Wii MotionPlus) and software (e.g. LiveMove products) for the Wii and PS3.
John is also the author of 3 books on AI and computer games (Game AI) and an Adjunct Professor at the University of California Santa Cruz.
You have a unique combination of strengths, talents and personality traits. They shape what you do, where you work, even who you are. But these characteristics aren't obvious. In fact, most of us are not aware of our best abilities. At Knack, we've developed a way to reveal your strengths through game play.
We're currently looking for game developers, game designers, cloud engineers, data scientists, data visualization experts, and software engineers.
Proposed, designed, developed and taught a course on Game AI.
John led the Streaming Insight group that built a horizontally scalable real-time analytics system and also leveraged Hive/Hadoop for data mining and anomaly detection. Prior to that John formed and led a new Innovation Infrastructure group and was on the patent committee. And prior to that he led the development of the Netflix Instant Streaming application on various key platforms, most notably the Wii.
John was one of the co-founders of AiLive. He helped build AiLive into a successful and profitable business that is now well known for its pioneering real-time machine learning technology for games. The company has established its LiveMove products as the industry standard for automatic motion recognition, generating millions of dollars in annual revenue. AiLive also co-created the Wii MotionPlus hardware and hired the former lead designer on Guitar Hero and Rockband to create a new genre of game powered by the company's LiveAI behavior capture software.
CMPS 146 - Game AI is a course John proposed, designed, developed and taught in his spare time at the University of California Santa Cruz in Spring 2007.
Game AI is a course John proposed, designed, developed and taught in his spare time at the University of California Santa Cruz in Spring 2006.
John worked in Sony Computer Entertainment's research lab on AI related to computer games.
John worked in Intel's micoprocessor technology lab on AI technology for games, interval arithmetic and data mining.
Chinese translation: Beijing University of Posts and Telecommunications Press, 2007.
Chinese translation: Tsinghua University Press, 2004.