
Veteran Games Producer and Software Executive
Greater Boston Area

Veteran Games Producer and Software Executive
Greater Boston Area
Innovative games business executive and hands-on producer, designer, manager with deep experience in games development including PC, console, online, mobile, commercial and serious games.
A Creative Director with over 18 years of professional experience in interactive design, concept creation, story development, character creation, video direction, branding, and a knack for guiding production teams to reach their potential.
History of directing the development of award winning games in markets as diverse as family entertainment and military training. Proven capability for expanding business opportunities by leveraging cutting-edge technologies.
•Business development - contract negotiation, corporate strategy, relationship management, market analysis, viral/social marketing
•Software development - creative management, producer, design, project management
•Game industry executive – start-ups, operations, strategy, business planning, IP
•Agile Scrum Master Certification
•Government Security Clearance
(Privately Held; Computer Software industry)
June 1998 — March 2009 (10 years 10 months)
Managed all aspects of a technology start-up developing a software platform to add efficiency to games, 3D social networks, and simulation production while providing a secure online distribution solution (proven to reduce cost by 60%). Responsible for ongoing management of the firm, including business development, operations ($1.25M yearly), marketing and sales, budgeting, reporting, HR, P&L and raising capital ($5M raised).
Additionally produced, designed, and directed all production ($11M total) including multiple game, simulation and technology projects under contract in commercial games, advertising, mobile, defense and intelligence markets as showcase of platform capability.
GeoCommander: Best Serious Game of 2008 (Government Games Category) at the Serious Games Showcase and Challenge
(Public Company; 1001-5000 employees; MGM; Entertainment industry)
1994 — 1998 (4 years)
Executive Producer, Producer, Director, Designer, writer for interactive games - all hardware platforms for MGM Interactive.
Managed multiple concurrent development teams on the production of AAA games for consoles and PC. Responsible for all elements of production from concept, contract negotiation, design and prototype, development, console relationships, to final delivery. Strategic consultant in marketing and distribution of products from demos to boxed goods.
(Privately Held; 1-10 employees; Computer Software industry)
1991 — 1994 (3 years)
Provided day to day operation support for up to 160 interactive developers at Synapse Technologies while contributing to the creative development and production of revolutionary interactive content.
BA , 1981 — 1985
•GeoCommander (GMTS) - Winner: Best Serious Game of 2008 (Government Games Category) at the Serious Games Showcase and Challenge.
•All Dogs Go To Heaven Activity Center - Winner: All Star Software/Children’s Software Review, Holiday 1997 Winner: Best Activity Center 1998 – Family Fun Magazine.
•Babes in Toyland - Arcade Adventure - Winner: NPPA Gold Award 1997.
•Chitty Chitty Bang Bang’s Adventure in Tinker Town -Winner: 1998 KIDS FIRST! Endorsement from the Coalition for Quality Children's Media.