
Senior Producer at Ubisoft
Milan Area, Italy

Senior Producer at Ubisoft
Milan Area, Italy
Videogame Producer with programming background.
Expertise in every field of videogames production.
Passioned for creating games.
Both casual and hardcore games, multi-site production, dependency handling, communication, team and risk management, focus on quality and innovation, reliable on scheduling, design-aware and technical skills.
(Public Company; 1001-5000 employees; UBI; Computer Games industry)
June 2008 — Present (7 months)
Supervising 3 unannounced projects on both Wii and DS
(Public Company; 1001-5000 employees; UBI; Computer Games industry)
November 2003 — June 2008 (4 years 8 months)
My Secret World by Imagine (DS), Ubisoft Milan, Italy
Producer, Driver Parallel Lines (PC), Ubisoft Reflections, UK
Producer, Splinter Cell Double Agent MP (PS3, X360, PC, PS2, Xbox), Ubisoft Milan, Italy
Associate Producer, Splinter Cell Chaos Theory MP (Xbox, PC), Ubisoft Annecy, France
Producer, Rainbow Six 3 Black Arrow (Xbox), Ubisoft Milan, Italy
Producer, Beyond Good & Evil (Xbox, PC), Ubisoft Milan, Italy
(Public Company; 1001-5000 employees; Computer Games industry)
September 2000 — October 2003 (3 years 2 months)
Lead Programmer, Beyond Good & Evil (PC), Ubisoft Montpellier and Ubisoft Milan, France and Italy
Programmer, Beyond Good & Evil (Xbox), Ubisoft Montpellier and Ubisoft Milan, France and Italy
Programmer, The Mummy (GBA), Ubisoft Milan, Italy
Lead Programmer, Rayman M (PS2), Ubisoft Milan, Italy
(Public Company; 1001-5000 employees; Computer Games industry)
March 1999 — August 2000 (1 year 6 months)
Programmer, Formula 1 Racing Championship (GBC), Ubisoft Milan, Italy
Graduate, Computer Science, 1993 — 1999
Thesis entitled “Design and development of videogames”
Sports, travelling, movies and games