
Interaction/Systems/Languages Designer
Vancouver, Canada Area

Interaction/Systems/Languages Designer
Vancouver, Canada Area
Social geek specializing in tools that bridge the gap between creativity and productivity. I strongly believe constraints improve productivity(especially over time).
(Computer Software industry)
January 2008 — Present (1 year 11 months)
Endergen is the synthesis of my thoughts on improving software development.
(Computer Games industry)
October 2005 — May 2006 (8 months)
Worked on Sonic Rivals for PSP.
(Public Company; 1001-5000 employees; TTWO; Computer Games industry)
2004 — 2005 (1 year )
Worked on the World and Animation editors.
(Privately Held; 51-200 employees; Computer Games industry)
September 2002 — October 2004 (2 years 2 months)
Developed a prototype 3D engine for Gameboy Advance.
Worked on Cat In The Hat for PC and Nicktoons Basketball for PC.
(Public Company; 51-200 employees; Computer Games industry)
November 1999 — August 2002 (2 years 10 months)
Worked as UI programmer on Impossible Creatures for PC.
Diploma (with Honors) , Computer Programming , 1997 — 1999
First Year Developed a split screen 2D version of Goldeneye.
Second Year Developed a 3D first/third person hybrid shooter game.
Was responsible for collision/rendering/animation systems.