Matthew Hawkins

Game Designer/Writer

Greater New York City Area

Current
  • Writer at CMP Media (Gamasutra/GameSetWatch)
  • Writer at Nickelodeon Magazine
Past
  • Writer at IDT
  • Instructor at School of Visual Arts: Computer Art Department
  • Game Designer at Black Hammer Productions
  • Office Manager/Webmaster at School of Visual Arts: Computer Art Department
  • Lead Game Designer/Co-Founder/Partner, PixelJump at PixelJump
  • Writer at GMR Magazine
  • Head Game Designer at Ubi Soft
  • Consultant at Gameloft
Education
  • School of Visual Arts
Connections
83 connections
Industry
Online Media
Websites

Matthew Hawkins’s Experience

  • Writer

    CMP Media (Gamasutra/GameSetWatch)

    (Public Company; Writing and Editing industry)

    April 2005Present (3 years 4 months)

    Writing articles and interviews, with an emphasis on the New York game development scene and various aspects of game culture.

  • Writer

    Nickelodeon Magazine

    (Public Company; 1001-5000 employees; Writing and Editing industry)

    February 2002Present (6 years 6 months)

    Currently writing articles related to video games for pre-teens, with an emphasis on satire and humor. Has interviewed prominent individuals from the game industry, such as Shigeru Miyamoto (Super Mario, Legend of Zelda) and Hideo Kojima (Metal Gear Solid, Boktai).

  • Writer

    IDT

    (Public Company; 1001-5000 employees; IDTI; Telecommunications industry)

    April 2007April 2008 (1 year 1 month)

    Maintains the blog for zedge.net, with an emphasis on the mobile lifestyle.

  • Instructor

    School of Visual Arts: Computer Art Department

    (Privately Held; 201-500 employees; Higher Education industry)

    July 2004March 2007 (2 years 9 months)

    Taught a course on the fundamentals, and history, of video game design, and provided thesis advisement to seniors who wanted to get into the video game field. Also recently taught a Mac Basics class.

  • Game Designer

    Black Hammer Productions

    (Privately Held; 1-10 employees; Entertainment industry)

    January 2007February 2007 (2 months)

    Designed casual games for the New York City based interactive media company.

  • Office Manager/Webmaster

    School of Visual Arts: Computer Art Department

    (Privately Held; 201-500 employees; Higher Education industry)

    September 2003January 2007 (3 years 5 months)

  • Lead Game Designer/Co-Founder/Partner, PixelJump

    PixelJump

    (Privately Held; 1-10 employees; Wireless industry)

    October 2002September 2004 (2 years)

    Designed games and applications for mobile devices.

  • Writer

    GMR Magazine

    (Public Company; 1001-5000 employees; Writing and Editing industry)

    January 2003January 2004 (1 year 1 month)

    Currently a regular contributor, mostly as a video game reviewer.

  • Head Game Designer

    Ubi Soft

    (Public Company; 201-500 employees; Computer Games industry)

    September 2000August 2001 (1 year)

    Designed games for major home game consoles (PlayStation2, GameCube, Xbox, and Game Boy Advance) and the internet. Oversaw and advised on numerous titles for the European market. Performed key research into the gaming industry, future technologies, and pop culture trends.

  • Consultant

    Gameloft

    (Public Company; Online Media industry)

    20002001 (1 year)


Matthew Hawkins’s Education

  • School of Visual Arts

    BFA, Cartooning, January 1996May 1999


Additional Information

Matthew Hawkins’s Websites:

Matthew Hawkins’s Interests:

cartooning, film, internet/geek culture

Matthew Hawkins’s Groups:

IGDA, New York Chapter


Matthew Hawkins’s Contact Settings

Interested In:

  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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