Matthew Hawkins

Matthew Hawkins

Game Designer/Wrtier & Journalist/Geek Culturalist & Consultant

Greater New York City Area

Current
Past
  • Writer at Nickelodeon Magazine
  • Writer at IDT
  • Instructor/Thesis Advisor at School of Visual Arts: Computer Art Department
  • Game Designer at Black Hammer Productions
  • Webmaster/Office Manager at School of Visual Arts: Computer Art Department
  • Lead Game Designer/Co-Founder/Partner, PixelJump at PixelJump
  • Writer at GMR Magazine
  • Head Game Designer at Ubi Soft
  • Consultant at Gameloft
Education
  • School of Visual Arts
Connections
127 connections
Industry
Online Media
Websites

Matthew Hawkins’s Experience

  • Writer

    CMP Media (Gamasutra/GameSetWatch)

    (Public Company; Writing and Editing industry)

    April 2005Present (4 years 8 months)

    Writing articles and interviews, with an emphasis on the New York game development scene and various aspects of game culture.

  • Writer

    Nickelodeon Magazine

    (Public Company; VIA; Entertainment industry)

    February 2002June 2009 (7 years 5 months)

    Was Nick Mag's primary video game reporter up till the very end. In addition to scoping out and writing stories for pre-teen gamers, mostly with a satirical slant, also interviewed numerous prominent individuals from the game industry, such as Shigeru Miyamoto (Super Mario, Legend of Zelda) and Hideo Kojima (Metal Gear Solid, Boktai).

  • Writer

    IDT

    (Public Company; IDT; Telecommunications industry)

    April 2007April 2008 (1 year 1 month)

    Maintained the blog for zedge.net, which focused on cell phones. The primary aim of the blog was to provide information and entertainment to those with an active mobile lifestyle or at least an awareness of the space, aimed at both the hardcore tech-head or simply people off the streets.

  • Instructor/Thesis Advisor

    School of Visual Arts: Computer Art Department

    (Higher Education industry)

    July 2004March 2007 (2 years 9 months)

    Taught a course on the fundamentals, and history, of video game design, and provided thesis advisement to seniors who wanted to get into the video game field. Would also teach a Mac Basics class that covered the fundamentals of OS X for novice computer users or those only versed with the Windows platform.

  • Game Designer

    Black Hammer Productions

    (Privately Held; 1-10 employees; Entertainment industry)

    January 2007February 2007 (2 months)

    Designed casual games for the New York City based interactive media company.

  • Webmaster/Office Manager

    School of Visual Arts: Computer Art Department

    (Higher Education industry)

    September 2003January 2007 (3 years 5 months)

    Redesigned and oversaw the departmental website, SVAComputerArt.com, ultimately redefining the department’s brand image. Assisted in the coordination and execution of special events. Acted as a key liaison between the administration, students, their families, along with internal departments and outside vendors. Maintained the facility, making sure classes ran and all equipment (PC & Mac) was functional, and provided on-site troubleshooting when necessary. Trained and supervised student workers. Oversaw the departmental library, student worker schedules, and work orders.

  • Lead Game Designer/Co-Founder/Partner, PixelJump

    PixelJump

    (Wireless industry)

    October 2002September 2004 (2 years )

    Co-founded the company after a few successful ventures in the world of freelance, independent game design. Was the primary game designer, as well as assisted in conceptualization of assorted non-game oriented applications, all for mobile platforms. Was also a consultant for assorted movie and television production houses that wished to enter the mobile space.

  • Writer

    GMR Magazine

    (Writing and Editing industry)

    January 2003January 2004 (1 year 1 month)

    Was a regular contributor to the short lived but highly acclaimed video game periodical, mostly as a game reviewer.

  • Head Game Designer

    Ubi Soft

    (Public Company; 201-500 employees; Computer Games industry)

    September 2000August 2001 (1 year )

    Designed games for major home game consoles (PlayStation2, GameCube, Xbox, and Game Boy Advance) and the internet. Oversaw and advised on numerous titles for the European market. Performed key research into the gaming industry, future technologies, and pop culture trends.

  • Consultant

    Gameloft

    (Public Company; FR0000079600; Computer Games industry)

    20002001 (1 year )

    One primary duty as head game designer of Ubi Soft New York was to provide support for sister company Gameloft. This consisted of providing analysis of various projects in developments and fine-tuning design elements.


Matthew Hawkins’s Education

  • School of Visual Arts

    BFA , Cartooning , January 1996May 1999


Additional Information

Matthew Hawkins’s Websites:

Matthew Hawkins’s Interests:

video games, comic books, animation, classic television, Asian cinema, Asian culture, internet culture, and geek culture

Matthew Hawkins’s Groups:

IGDA, New York Chapter

  •    NYC Game Industry

Matthew Hawkins’s Honors:

was recently highlighted in Best American Comics 2007


Matthew Hawkins’s Contact Settings

Interested In:

  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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