
Game Designer/Wrtier & Journalist/Geek Culturalist & Consultant
Greater New York City Area

Game Designer/Wrtier & Journalist/Geek Culturalist & Consultant
Greater New York City Area
(Public Company; Writing and Editing industry)
April 2005 — Present (4 years 8 months)
Writing articles and interviews, with an emphasis on the New York game development scene and various aspects of game culture.
(Public Company; VIA; Entertainment industry)
February 2002 — June 2009 (7 years 5 months)
Was Nick Mag's primary video game reporter up till the very end. In addition to scoping out and writing stories for pre-teen gamers, mostly with a satirical slant, also interviewed numerous prominent individuals from the game industry, such as Shigeru Miyamoto (Super Mario, Legend of Zelda) and Hideo Kojima (Metal Gear Solid, Boktai).
(Public Company; IDT; Telecommunications industry)
April 2007 — April 2008 (1 year 1 month)
Maintained the blog for zedge.net, which focused on cell phones. The primary aim of the blog was to provide information and entertainment to those with an active mobile lifestyle or at least an awareness of the space, aimed at both the hardcore tech-head or simply people off the streets.
(Higher Education industry)
July 2004 — March 2007 (2 years 9 months)
Taught a course on the fundamentals, and history, of video game design, and provided thesis advisement to seniors who wanted to get into the video game field. Would also teach a Mac Basics class that covered the fundamentals of OS X for novice computer users or those only versed with the Windows platform.
(Privately Held; 1-10 employees; Entertainment industry)
January 2007 — February 2007 (2 months)
Designed casual games for the New York City based interactive media company.
(Higher Education industry)
September 2003 — January 2007 (3 years 5 months)
Redesigned and oversaw the departmental website, SVAComputerArt.com, ultimately redefining the department’s brand image. Assisted in the coordination and execution of special events. Acted as a key liaison between the administration, students, their families, along with internal departments and outside vendors. Maintained the facility, making sure classes ran and all equipment (PC & Mac) was functional, and provided on-site troubleshooting when necessary. Trained and supervised student workers. Oversaw the departmental library, student worker schedules, and work orders.
(Wireless industry)
October 2002 — September 2004 (2 years )
Co-founded the company after a few successful ventures in the world of freelance, independent game design. Was the primary game designer, as well as assisted in conceptualization of assorted non-game oriented applications, all for mobile platforms. Was also a consultant for assorted movie and television production houses that wished to enter the mobile space.
(Writing and Editing industry)
January 2003 — January 2004 (1 year 1 month)
Was a regular contributor to the short lived but highly acclaimed video game periodical, mostly as a game reviewer.
(Public Company; 201-500 employees; Computer Games industry)
September 2000 — August 2001 (1 year )
Designed games for major home game consoles (PlayStation2, GameCube, Xbox, and Game Boy Advance) and the internet. Oversaw and advised on numerous titles for the European market. Performed key research into the gaming industry, future technologies, and pop culture trends.
(Public Company; FR0000079600; Computer Games industry)
2000 — 2001 (1 year )
One primary duty as head game designer of Ubi Soft New York was to provide support for sister company Gameloft. This consisted of providing analysis of various projects in developments and fine-tuning design elements.
BFA , Cartooning , January 1996 — May 1999
video games, comic books, animation, classic television, Asian cinema, Asian culture, internet culture, and geek culture
IGDA, New York Chapter
was recently highlighted in Best American Comics 2007