Game Designer/Writer
Greater New York City Area
Game Designer/Writer
Greater New York City Area
(Public Company; Writing and Editing industry)
April 2005 — Present (3 years 4 months)
Writing articles and interviews, with an emphasis on the New York game development scene and various aspects of game culture.
(Public Company; 1001-5000 employees; Writing and Editing industry)
February 2002 — Present (6 years 6 months)
Currently writing articles related to video games for pre-teens, with an emphasis on satire and humor. Has interviewed prominent individuals from the game industry, such as Shigeru Miyamoto (Super Mario, Legend of Zelda) and Hideo Kojima (Metal Gear Solid, Boktai).
(Public Company; 1001-5000 employees; IDTI; Telecommunications industry)
April 2007 — April 2008 (1 year 1 month)
Maintains the blog for zedge.net, with an emphasis on the mobile lifestyle.
(Privately Held; 201-500 employees; Higher Education industry)
July 2004 — March 2007 (2 years 9 months)
Taught a course on the fundamentals, and history, of video game design, and provided thesis advisement to seniors who wanted to get into the video game field. Also recently taught a Mac Basics class.
(Privately Held; 1-10 employees; Entertainment industry)
January 2007 — February 2007 (2 months)
Designed casual games for the New York City based interactive media company.
(Privately Held; 201-500 employees; Higher Education industry)
September 2003 — January 2007 (3 years 5 months)
(Privately Held; 1-10 employees; Wireless industry)
October 2002 — September 2004 (2 years)
Designed games and applications for mobile devices.
(Public Company; 1001-5000 employees; Writing and Editing industry)
January 2003 — January 2004 (1 year 1 month)
Currently a regular contributor, mostly as a video game reviewer.
(Public Company; 201-500 employees; Computer Games industry)
September 2000 — August 2001 (1 year)
Designed games for major home game consoles (PlayStation2, GameCube, Xbox, and Game Boy Advance) and the internet. Oversaw and advised on numerous titles for the European market. Performed key research into the gaming industry, future technologies, and pop culture trends.
(Public Company; Online Media industry)
2000 — 2001 (1 year)
BFA, Cartooning, January 1996 — May 1999
cartooning, film, internet/geek culture
IGDA, New York Chapter