
at Ubisoft Montreal working as a level designer.
Montreal, Canada Area

at Ubisoft Montreal working as a level designer.
Montreal, Canada Area
Instructor of Unreal3 technology at a local college.
Level and Gameplay Designer/modeler/and scripter for Wolfenstein.
Level and Gameplay Designer/and scripter for X-Men Origins Wolverine.
Level and Gameplay Designer/modeler/ and scripter for Quake 4.
Level and Gameplay Designer/scripter on one prototype project.
Level and Gameplay Designer/scripter/ and modeler on Jedi Knight: Jedi Academy
Architecture (brush) design.
Extensive knowledge/use of Id's Radiant Editor (All versions).
Extensive Knowledge/use of Epic's UnrealEd v1, 2, and 3.
Knowledge/use of Valve's Hammer Editor v3+
Gameplay design/placement.
Extensive knowledge/use of 3DSMax/Lightwave.
Concepting layouts with SketchUp.
2D work with Photoshop.
Scripting/cinematic work with Doomscript.
Scripting work with Icarus.
Scripting/cinematic work with Kismet.
Training people in UnrealEd3/WolfEdit.
(Computer Games industry)
November 2009 — Present (2 months)
(Educational Institution; Education Management industry)
August 2009 — October 2009 (3 months)
I was a part time teacher at MATC in Madison, WI. I taught students how to navigate, understand, and use the Unreal3 editor. I also taught them the basics of the Unreal3 engine and how it applies to current game design techniques.
(Public Company; ATVI; Computer Games industry)
August 2002 — August 2009 (7 years 1 month)
I worked on Jedi Knight:Jedi Academy, Quake4, Wolfenstein, and X-Men Origins: Wolverine as a designer, modeler, and scripter. I train people to use WolfEdit (Id Tech4+) and UnrealEd3 with presentations and internal, group training sessions.
(Educational Institution; 51-200 employees; Fishery industry)
October 1998 — February 2001 (2 years 5 months)
I worked in Lew Incze's lab counting and identifying copepods in samples that we collected from the Northeast Cod and Haddock fishery. This was an attempt to study the populations of the foodsource in order to determine if it was one of the factors in the decline of the fishery. We worked with the Woods Hole research facility on the Globec grant. We also took weekly collections from the Gulf of Maine to monitor the lobster fishery. I was also reponsible for the upkeep of the lab and data entry as well as bringing new preservation chemicals into use, better disposal methods for the chemicals, and better counting tool systems developed by Dr. Paffenhofer.
My main responsibilities were the identification and enumeration of copepod food sources for the Cod and Haddock Fishery, collection and preservation of samples on 1-2 month research cruises, identification and enumeration of lobster larval stages, and weekly small boat trips for collection and preservation of lobster larvae.
(Educational Institution; 11-50 employees; Fishery industry)
July 1995 — October 1998 (3 years 4 months)
I worked with Dr. Paffenhofer as a research technician in charge of identification and enumeration of Copepods and some Phytoplankton types in samples collected in the seas off of the Southeast coast of the US. This was part of Dr. Paffenhofer's chemo. and mechano. feeding and behavior studies with the Calanus copepods.
My main responsibilities were the identification and enumeration of copepods and some phytoplankton types from samples taken on cruises off of the East coast of the southern US, collection and preservation of samples on 1-2.5 month research cruises, and upkeep of the lab and data entry.
B.S. , Marine Fisheries , 1992 — 1995
Graduated with a full degree in 3 years.
High School , 1983 — 1992
Running, Biking, Snowboarding, Kayaking, Hiking, Caving, SCUBA Diving, Sketching, Photography, Flash 9/Actionscript 2.0 website design, gaming, sports, skydiving, and camping.