Experienced game developer, designer, and engineer on mobile, Unity3D, web, VR, and augmented reality projects.
- Greater Los Angeles Area
- Computer Games
Ralph Barbagallo's Overview
- Founder at FLARB LLC
- Programmer at Vipah Interactive
- Designer at Neversoft
- Production Assistant at Papyrus/Sierra On-Line
Ralph Barbagallo's Summary
Virtual Reality and Augmented Reality expert using Unity3D. Created Camera Birds, a 3D bird watching game featuring Augmented Reality birds with Vuforia for both iOS and Android. Developing Ether Drift--Augmented Reality toys using cutting edge 3D printing and computer vision APIs. Currently developing and consulting on VR and wearable projects using Oculus Rift and other platforms.
Started developing and publishing mobile games/apps by founding FLARB in 2001--one of the earliest developers of mobile entertainment in the West.
Frequent speaker, blogger, and writer on the topic of the games entrepreneurialism, game design, and game development.
Available for contract development, consulting, or the development of entire external projects.
Ralph Barbagallo's Skills & Expertise
- Game Development
- Mobile Games
- Game Design
- Social Games
- Game Programming
- iOS development
- Augmented Reality
- Social Media
- New Business Development
- Cloud Computing
- Google App Engine
- iPhone development
- 3D Printing
- Amazon Web Services
- Software Project Management
- Rapid Prototyping
- Virtual Reality
- Oculus Rift
- Gear VR
Ralph Barbagallo's Experience
Partnership; 1-10 employees; Computer Games industry
August 2001 – Present (13 years 3 months) Greater Los Angeles Area
Responsible for the business development and technical direction of FLARB LLC's software production. Consulting on the design, development, and deployment of mobile, social, and bowser games. This includes business model and monetization analysis.
Public Company; 1-10 employees; Internet industry
January 2011 – February 2012 (1 year 2 months) Los Angeles, CA
Developed an ad network that helps social game developers monetize non-paying players with incentivized check-ins. Ex: Check-in to a Starbucks, get free virtual goods in your favorite mobile game.
* Built PHP back-end hosted on Amazon EC2 to create ad campaigns, serve in-game ads, and analyze user behavior.
* Used Facebook API, Foursquare API, Flourish, MySQL Spatial Extensions, jQuery
* Built iOS Objective-C library to integrate ad-network into games.
* Used existing location APIs (Google Maps, LocationManager) and custom code to detect nearby venues, etc.
* Integrated ads into existing games using Objective-C
* Sold ads to national venues to fill inventory.
* As sole founder, performed CEO duties such as structuring company for investment, assembling board, etc.
Founder Institute San Diego 2010 Graduate
Privately Held; 11-50 employees; Computer Games industry
September 2000 – August 2001 (1 year)
Software Engineer on PS2 version of X-Men: Next Dimension. (C++/Assembler--VU/MIPS), graphics/effects/tools)
Privately Held; 51-200 employees; Computer Games industry
February 1999 – August 2000 (1 year 7 months)
Developed tools, gameplay systems, animation, and graphics code for the critically-acclaimed PC Role Playing Game, Anachronox.
Public Company; 51-200 employees; ATVI; Computer Games industry
January 1997 – September 1997 (9 months)
Designed maps, game play elements, and enemy attack/AI patterns for an unreleased PlayStation title.
Ralph Barbagallo's Honors and Awards
Least Practical But Most Entertaining PitchTransmedia SF Startup Weekend
- February 2013
Created Donut Dazzler with a team of 5 for Transmedia SF Startup Weekend. Here's the pitch: http://ralphbarbagallo.com/2013/02/06/donut-let-the-cupcakes-win/
Ralph Barbagallo's Projects
- January 2012 to March 2012
Brick Buddies is a hilarious spoof of virtual pets developed for iOS and Android devices using Unity3D. It features location based gameplay, social network (Twitter/Facebook) support, in app purchases, virtual goods, and tons of other stuff. It has been featured in The Guardian and App Advice.
- January 2008 to December 2009
BraveBalls was a social networking MMO developed in Flash with real-time co-op multiplayer using SmartFox server and Amazon EC2 developed at the dawn of the social gaming era. The game is still running, although it was mainly licensed out as middleware to other developers instead of running as a finished, polished game.
- September 2010 to Present
PresencePlay is a location based incentivized check-in ad network for mobile games. Users can check-in at participating franchises and locations to earn virtual goods in games they play. Instead of pay per click ads, PresencePlay is pay per location action ads.
PresencePlay features an iOS library written in Objective-C as well as a PHP back-end with an ad creation portal and ad serving system.
I also served as the CEO, webmaster, ad sales guy, and coffee runner for PresencePlay.
PresencePlay was a graduate of Founder Institute San Diego 2010.
- September 2010 to November 2010
Rock Band ICONS was a Facebook game created for MTV to promote the release of Rock Band 3. It's a puzzle game featuring indie songs from the Rock Band Network.
I wrote the Flash front end client as well as managed a team of outsourced back-end developers to design and develop the Facebook API and PHP canvas page code.
- May 2012 to May 2012
2nd Place Winner of CityGrid LA Hackathon. A 2 day project for iOS. Uses Factual API and Google Maps to find a place to meet (restaurant, movie theaters, etc.) between your phone's location and someone else's.
- May 2012 to July 2012
A virtual bird watching game with augmented reality birds!
Camera Birds™ is the first free bird watching game for mobile. Use your phone or tablet to take pictures of birds in a virtual forest. Score points for how good your photos are. Stay on your toes and you might catch a glimpse of a rare bird!
Uses augmented reality to display birds in the real world. Built in Unity3D. Simultaneous release on iOS and Android.
- April 2013 to Present
A portal for donut videos on Vine--constantly scans Twitter for donut related Vines and displays them in a loop. Built as a platform for upcoming branded Vine projects. Uses Google App Engine, Python, and Twitter Bootstrap.
Ralph Barbagallo's Courses
- Machine Learning Stanford Online (www.ml-class.org)
- KCCLA Korean Language Basic A (Basic A)
- KCCLA Korean Language Basic B (Basic B)
- Founder Institute San Diego Fall 2010 (SDFI2010)
Ralph Barbagallo's Education
Ralph Barbagallo's Publications
Authors: Ralph Barbagallo
The bible for BREW application development. Well, back in 2003. The basics are still relevant today.
Authors: Ralph Barbagallo
One of the early MIDP 2 books. Basically a port of the BREW book to Java. A little scant on details--when I wrote this book there weren't any MIDP 2 handsets actually out.