Ralph Barbagallo

Ralph Barbagallo

Experienced game developer, designer, and engineer on mobile, Unity3D, web, VR, and augmented reality projects.

Greater Los Angeles Area
Computer Games

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Ralph Barbagallo's Overview

  • Programmer at Vipah Interactive
  • Designer at Neversoft
  • Production Assistant at Papyrus/Sierra On-Line

500+ connections

Ralph Barbagallo's Summary

Virtual Reality and Augmented Reality expert using Unity3D. Created Camera Birds, a 3D bird watching game featuring Augmented Reality birds with Vuforia for both iOS and Android. Developing Ether Drift--Augmented Reality toys using cutting edge 3D printing and computer vision APIs. Currently developing and consulting on VR and wearable projects using Oculus Rift and other platforms.

Started developing and publishing mobile games/apps by founding FLARB in 2001--one of the earliest developers of mobile entertainment in the West.

Frequent speaker, blogger, and writer on the topic of the games entrepreneurialism, game design, and game development.

Available for contract development, consulting, or the development of entire external projects.

Ralph Barbagallo's Skills & Expertise

  1. Game Development
  2. Mobile Games
  3. Game Design
  4. Social Games
  5. Unity3D
  6. Game Programming
  7. Android
  8. iOS development
  9. MMO
  10. McRibs
  11. C++
  12. Augmented Reality
  13. Monetization
  14. C#
  15. Gameplay
  16. Social Media
  17. PHP
  18. ActionScript
  19. Java
  20. New Business Development
  21. Cloud Computing
  22. Python
  23. Google App Engine
  24. iPhone development
  25. JavaScript
  26. C
  27. Vuforia
  28. 3D Printing
  29. Amazon Web Services
  30. Software Project Management
  31. Linux
  32. JSP
  33. Rapid Prototyping
  34. Toys
  35. Virtual Reality
  36. Oculus Rift
  37. Gear VR

View All (37) Skills View Fewer Skills

Ralph Barbagallo's Experience



Partnership; 1-10 employees; Computer Games industry

August 2001Present (13 years 3 months) Greater Los Angeles Area

Responsible for the business development and technical direction of FLARB LLC's software production. Consulting on the design, development, and deployment of mobile, social, and bowser games. This includes business model and monetization analysis.



Public Company; 1-10 employees; Internet industry

January 2011February 2012 (1 year 2 months) Los Angeles, CA

Developed an ad network that helps social game developers monetize non-paying players with incentivized check-ins. Ex: Check-in to a Starbucks, get free virtual goods in your favorite mobile game.

* Built PHP back-end hosted on Amazon EC2 to create ad campaigns, serve in-game ads, and analyze user behavior.

* Used Facebook API, Foursquare API, Flourish, MySQL Spatial Extensions, jQuery

* Built iOS Objective-C library to integrate ad-network into games.

* Used existing location APIs (Google Maps, LocationManager) and custom code to detect nearby venues, etc.

* Integrated ads into existing games using Objective-C

* Sold ads to national venues to fill inventory.

* As sole founder, performed CEO duties such as structuring company for investment, assembling board, etc.

Founder Institute San Diego 2010 Graduate


Paradox Development

Privately Held; 11-50 employees; Computer Games industry

September 2000August 2001 (1 year)

Software Engineer on PS2 version of X-Men: Next Dimension. (C++/Assembler--VU/MIPS), graphics/effects/tools)


Ion Storm

Privately Held; 51-200 employees; Computer Games industry

February 1999August 2000 (1 year 7 months)

Developed tools, gameplay systems, animation, and graphics code for the critically-acclaimed PC Role Playing Game, Anachronox.


Vipah Interactive

February 1998January 1999 (1 year)

Programmed children's edutainment games for the PC/Mac in C++. Titles worked on include Monster Math, Operation, and NERF Foam Blaster.



Public Company; 51-200 employees; ATVI; Computer Games industry

January 1997September 1997 (9 months)

Designed maps, game play elements, and enemy attack/AI patterns for an unreleased PlayStation title.

Production Assistant

Papyrus/Sierra On-Line

May 1995April 1996 (1 year)

Had to sit there and stare at every single texture in the game, Road Rash, to make sure the 16-bit 3DO graphics looked good in a single 256-color VGA palette.

Ralph Barbagallo's Honors and Awards

  • Least Practical But Most Entertaining Pitch

    Transmedia SF Startup Weekend
    • February 2013

    Created Donut Dazzler with a team of 5 for Transmedia SF Startup Weekend. Here's the pitch: http://ralphbarbagallo.com/2013/02/06/donut-let-the-cupcakes-win/

Ralph Barbagallo's Projects

  • Brick Buddies

    • January 2012 to March 2012

    Brick Buddies is a hilarious spoof of virtual pets developed for iOS and Android devices using Unity3D. It features location based gameplay, social network (Twitter/Facebook) support, in app purchases, virtual goods, and tons of other stuff. It has been featured in The Guardian and App Advice.

  • BraveBalls!

    • January 2008 to December 2009
    Team Members: Ralph Barbagallo

    BraveBalls was a social networking MMO developed in Flash with real-time co-op multiplayer using SmartFox server and Amazon EC2 developed at the dawn of the social gaming era. The game is still running, although it was mainly licensed out as middleware to other developers instead of running as a finished, polished game.

  • PresencePlay

    • September 2010 to Present
    Team Members: Ralph Barbagallo, Ivan Leung

    PresencePlay is a location based incentivized check-in ad network for mobile games. Users can check-in at participating franchises and locations to earn virtual goods in games they play. Instead of pay per click ads, PresencePlay is pay per location action ads.

    PresencePlay features an iOS library written in Objective-C as well as a PHP back-end with an ad creation portal and ad serving system.

    I also served as the CEO, webmaster, ad sales guy, and coffee runner for PresencePlay.

    PresencePlay was a graduate of Founder Institute San Diego 2010.

  • Rock Band ICONS

    • September 2010 to November 2010

    Rock Band ICONS was a Facebook game created for MTV to promote the release of Rock Band 3. It's a puzzle game featuring indie songs from the Rock Band Network.

    I wrote the Flash front end client as well as managed a team of outsourced back-end developers to design and develop the Facebook API and PHP canvas page code.

  • NTheMiddle

    • May 2012 to May 2012
    Team Members: Ralph Barbagallo

    2nd Place Winner of CityGrid LA Hackathon. A 2 day project for iOS. Uses Factual API and Google Maps to find a place to meet (restaurant, movie theaters, etc.) between your phone's location and someone else's.

  • Camera Birds

    • May 2012 to July 2012

    A virtual bird watching game with augmented reality birds!
    Camera Birds™ is the first free bird watching game for mobile. Use your phone or tablet to take pictures of birds in a virtual forest. Score points for how good your photos are. Stay on your toes and you might catch a glimpse of a rare bird!

    Uses augmented reality to display birds in the real world. Built in Unity3D. Simultaneous release on iOS and Android.

  • Donut Vision

    • April 2013 to Present
    Team Members: Ralph Barbagallo

    A portal for donut videos on Vine--constantly scans Twitter for donut related Vines and displays them in a loop. Built as a platform for upcoming branded Vine projects. Uses Google App Engine, Python, and Twitter Bootstrap.

Ralph Barbagallo's Courses

  • Founder


    • Machine Learning Stanford Online (www.ml-class.org)
    • KCCLA Korean Language Basic A (Basic A)
    • KCCLA Korean Language Basic B (Basic B)
    • Founder Institute San Diego Fall 2010 (SDFI2010)

Ralph Barbagallo's Education

Ralph Barbagallo's Publications

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