
Art Director at Radakan
The Hague Area, Netherlands

Art Director at Radakan
The Hague Area, Netherlands
Experience:
-Head of 3d On a project called Sylorn by Indie Dev team Dedvault (www.sylorn.com / www.dedvault.com)
-Did some outsourcing via a company called Coffeeshark. (www.coffeeshark.nl)
-Art Director of a Project called Radakan. (www.radakan.org)
I have pretty much played games all my life. I can still remember that I cried when I got my hands on the Nes (Nintendo Entertainment System) controller for the first time. That was because I was afraid that 8-bit Mario would die. Now many years later I see myself as a (learning) concept/character artist. And want to make games in anyway possible. Any genre, from MMORPG’s to FPS it is all cool as long as I can create anything graphics-wise.
Cinema4d, Mudbox, Photoshop, UnrealED3, Zbrush
(Computer Games industry)
2009 — Present (less than a year)
(Computer Games industry)
June 2008 — January 2009 (8 months)
Managing the Art(both 2d and 3d) of Radakan, the team members and assignments.
Making sure the work that needs to be done gets completed in a certain time frame.
Mentoring junior artists and making the overall quality of their work improve.
Giving feedback to artists to make sure the assets that are being created have the same style and are similar in quality levels.
(Computer Games industry)
March 2008 — June 2008 (4 months)
Creating game assets for clients based on their concept art or description. Primarily creating 3d game characters in both low poly and high poly, last gen models and next gen models.
(Government Administration industry)
July 2007 — September 2007 (3 months)
Registration of objections and (higher) appeals. Importing of rulings by the court and the Council of State. Archiving and organizing files relating to General Administrative Law. The digitization of rulings and the dissemination and carrying out various administrative tasks.
Game Design, Computer Games, Digital art, 2d art, 3d art, Music, Human beatboxing,