Character Animator / Artist @ KingsIsle Entertainment
Austin, Texas Area
Character Animator / Artist @ KingsIsle Entertainment
Austin, Texas Area
Dedicated artist and animator focused on going above and beyond personal and professional expectations.
Always striving to produce the best work possible, I rely on teamwork and positive peer review to help drive my development.
Character modeling, texturing, rigging, and animation.
(Computer Games industry)
October 2005 — Present (4 years 2 months)
My responsibilities cover the spectrum of character development ... concept art, modeling, texturing, custom rigging and animation.
(Computer Games industry)
2006 — 2006 (less than a year)
I contributed art assets featured in this book written by Michael McKinley:
http://www.amazon.com/Game-Animators-Guide-Maya/dp/0470038578
(Public Company; 11-50 employees; Computer Games industry)
February 2005 — July 2005 (6 months)
(Public Company; Computer Games industry)
June 2004 — September 2004 (4 months)
Associate of Applied Science , Computer Animation , 1999 — 2001
Also employed by AIH tutoring fellow students in 3D Studio Max, Adobe Photoshop, Illustrator and Premiere.
Awarded 1st place, Best of Show, July 2001 Art Institute of Houston portfolio show.