Character Animator / Artist @ KingsIsle Entertainment
Austin, Texas Area
Character Animator / Artist @ KingsIsle Entertainment
Austin, Texas Area
Experienced game art professional with a background in graphic design and illustration. Skill set ranges from 3D modeling, texturing, rigging, and animation to 2D storyboarding and concept art. Works defined as clear, concise, and artistically relevant through the implementation of strong composition, color palettes, and dedication to detail. Foundation in traditional animation techniques solidify an ability to communicate ideas, emotions, and expressions through progressive computer generated art.
3D modeling, texturing, rigging, and animation.
2D storyboarding and concept art.
(Computer Games industry)
October 2005 — Present (2 years 11 months)
My responsibilities cover the spectrum of character development ... concept art, modeling, texturing, custom rigging and animation.
(Computer Games industry)
2006 — 2006 (less than a year)
I contributed art assets featured in this book written by Michael McKinley.
(Public Company; 11-50 employees; Computer Games industry)
February 2005 — July 2005 (6 months)
(Public Company; Computer Games industry)
June 2004 — September 2004 (4 months)
Associate of Applied Science, Computer Animation, 1999 — 2001
Also employed by AIH tutoring fellow students in 3D Studio Max, Adobe Photoshop, Illustrator and Premiere.
Awarded 1st place, Best of Show, July 2001 Art Institute of Houston portfolio show.