
Simulation Lead at Sony Computer Entertainment America
San Francisco Bay Area

Simulation Lead at Sony Computer Entertainment America
San Francisco Bay Area
collision detection and physics research and development.
collision detection and rigidbody dynamics
(Public Company; 10,001 or more employees; Computer Games industry)
May 2003 — Present (6 years 7 months)
(Public Company; 11-50 employees; Computer Games industry)
June 2001 — May 2003 (2 years )
(Media Production industry)
January 2000 — April 2001 (1 year 4 months)
Game Engine Architect + R&D
(Computer Games industry)
August 1998 — January 2000 (1 year 6 months)