Co-Founder/CEO - Foneshow Inc.
Portland, Maine Area
Co-Founder/CEO - Foneshow Inc.
Portland, Maine Area
I was the first Yahoo! hired to work in Entertainment. I managed the initial creation of the core suite of Y!'s entertainment products. Y! Movies, Y! TV, Y! Music, Y! Radio
I was also the one who talked Jerry, David, Tim and Jeff into getting Yahoo! into the games business, the result of which is http://games.yahoo.com.
After a few years of being a dad, two solo transpacific races, a little consulting and mostly retirement, I'm looking to get back into the game.
(Privately Held; 11-50 employees; Wireless industry)
August 2006 — Present (2 years)
Foneshow mobilizes the radio industry and changes it from a broadcast model to a on-demand narrowcast model.
Foneshow has built a telephony-based distribution platform for short-form audio (primarily news/talk radio and podcast programming). The platform leverages the cellular telephone network and enables users to subscribe to, access, publish, share, and consume short-form audio programming immediately from virtually any cell phone. The system features the very rapid propagation of programming from the creator to the consumer. Patents are pending aspects of our technology.
CEI Community Ventures, Masthead Venture Partners, and the Small Enterprise Growth Fund of Maine are investors in Foneshow.
(Partnership; 1-10 employees; Online Media industry)
2002 — 2007 (5 years)
We've built a variety of online and offline software applications for a variety of clients in the areas of education, recreation, training and entertainment.
(Self-Employed; Myself Only; Leisure, Travel & Tourism industry)
2000 — 2005 (5 years)
Surfing, sailing, traveling, eating out, going to operas
(Privately Held; 1-10 employees; Broadcast Media industry)
December 1999 — November 2000 (1 year)
Developed and implemented business plan for online based music research company based on advanced collaborative filtering technology. Developed relationships with record labels. Developed sales channels to radio industry. Observed user behavior is far more valuable than self reported behavior (the way traditional music research is done).
Things went well, but we were undercapitalized and late 2000 was not the best time to try to be raising funds.
(Public Company; 51-200 employees; yhoo; Computer Software industry)
May 1997 — November 1999 (2 years 7 months)
I was the first head of Entertainment for Yahoo! In that role I created Yahoo! Games. In addition, I personally launched or managed the team that launched:
Yahoo! Games
Yahoo! Movies
Yahoo! TV
Yahoo! Radio
Yahoo! Entertainment
Yahoo! Comics
Yahoo! Astrology
Responsible for overall product strategy and general operations and management of entertainment verticals, including managing advertising, downloads and premium product lines.
I also performed CPR on Yahoo!/MTV unfURLed and actually got it launched and out the door after it had staggered along under a variety of others for a year or so. The operation was a success but the patient died.
(Computer Software industry)
1990 — 1996 (6 years)
1995-96 I was Director of Content, leading a team that did some of the early work putting internet content on TV.
1992-95 I was the Product Manager for the Cox Cable Omaha Video on Demand trial.
From 1990-92 I was a software engineer developing user interfaces for use in an NTSC environment. In this role I did some of the seminal work in interactive television applications and interfaces.
(Computer Software industry)
1996 — 1996 (less than a year)
Nice bunch of people, very talented. The company had cash flow problems.
I worked on the vivid Travel Network project. It was WAY ahead of its time.