
Chief Creative Officer & Head of Production at Social Gaming Network
San Francisco Bay Area

Chief Creative Officer & Head of Production at Social Gaming Network
San Francisco Bay Area
A 20-year industry vet who has been designing games in multiple genres since 1990. I have led teams of eight and teams of eighty. I specialize in creating emotionally engaging gameplay experiences and often write and direct the story interactions for my titles. While my focus is on creative design and leadership, I have a reputation for being results oriented and production minded.
Concept and Character Generation, Senior Game Design, Team Leadership, Writing
(Computer Games industry)
March 2009 — Present (10 months)
SGN is a leading developer of games and applications for the iPhone and social networking sites such as FaceBook and MySpace.
(Public Company; EID; Computer Games industry)
December 2003 — January 2009 (5 years 2 months)
Most recently the Creative Director for Tomb Raider: Underworld. Previous role was Story Designer for Tomb Raider: Legend.
(Self-Employed; Myself Only; Computer Games industry)
August 1997 — December 2003 (6 years 5 months)
Various writing jobs, varying from game writing and concepting for Electronic Arts and Crystal Dynamics, various non-game writing jobs, like screenwriting for film.
(Public Company; Computer Games industry)
September 1994 — August 1997 (3 years )
Lead Game Designer on "Solar Eclipse" for the Sega Saturn and then the Playstation. Created designs for games that ultimately became console games "Akuji the Heartless" and "Whiplash".
(Public Company; 501-1000 employees; ERTS; Computer Games industry)
January 1993 — August 1993 (8 months)
Manager of the Writing Group, overseeing writing staff that did most of the published writing for the company, including game text, user manuals, press releases, and marketing copy.
(Public Company; 501-1000 employees; ERTS; Computer Games industry)
January 1992 — January 1993 (1 year 1 month)
Supervised junior writers and wrote computer game user manuals, ad and marketing copy, press releases, and game story text. Some computer game design.
(Public Company; 201-500 employees; Computer Games industry)
January 1989 — January 1992 (3 years 1 month)
Writer for computer game user manuals, and also marketing copy, press releases, and computer game text. Promoted from Junior to Middle to Senior over three years.
(Privately Held; 51-200 employees; Computer Games industry)
June 1988 — January 1989 (8 months)
Contract Computer Games Tester, and also freelance user manual writer/editor.
(Privately Held; 51-200 employees; Electrical/Electronic Manufacturing industry)
September 1987 — May 1988 (9 months)
Quality Control Manager overseeing production plant manufacturing DC to DC converters.
Multiple Subject Teaching Credential January 2002 — May 2003
Credential to teach Elementary School in California
B.S. , Mechanical Engineering , September 1983 — May 1987
Videogames, Children's Books, Origami, Science
BAFTA nomination for 2006 Best Videogame Screenplay (Tomb Raider: Legend)
WGA nomination for 2009 Best Writing in a Videogame (Tomb Raider: Underworld)