Eric Chadwick

Lead Technical Artist, Blue Fang Games

Greater Boston Area

Current
Past
Education
  • Rhode Island School of Design
Connections
101 connections
Industry
Computer Games
Websites

Eric Chadwick’s Summary

• Veteran game development artist with 15 years game development experience.

• Concepts, storyboards, modeling, texturing, animating, effects, emphasis on real-time 3D.

• Directed teams of up to 15 artists and programmers, hired art talent, managed outside contractors, developed and maintained schedules and budgets.

• Organized and directed motion capture sessions.

• Constantly researching art tools and pipelines, documenting art technical constraints for each client's rendering engine. Trained and mentored art staff in new techniques.

• Video production for NTSC broadcast, DVD, and streaming video (QT, RM, WMV).

• Writing and maintaining an online Normal Map wiki page written specifically for artists: http://tech-artists.org/wiki/Normal_Map

Eric Chadwick’s Specialties:

• 3ds Max, Photoshop, Sony Vegas, Body Paint 3D, advanced DVD authoring, video compression, MediaWiki, PmWiki, MoinMoin Wiki, custom art tools, constantly testing new software.


Eric Chadwick’s Experience

  • Lead Technical Artist

    Blue Fang Games

    (Privately Held; Computer Games industry)

    March 2009Present (5 months)

  • Senior Artist

    Blue Fang Games

    (Privately Held; Computer Games industry)

    October 2008March 2009 (6 months)

    • Evaluating & improving content creation pipeline.
    • Editing internal wiki to clarify tool usage and art constraints.
    • Creating real-time 3D game content.
    • Teaching art techniques and best practices.

  • Lead Artist

    Whatif Productions LLC

    (Privately Held; 1-10 employees; Computer Software industry)

    August 2001August 2008 (7 years 1 month)

    • Worked with small art and programming team to create real-time 3D and pre-rendered 3D artwork for games, technical demonstrations, and internal engine & tool development.

    • Directed artists and created assets in the production of two game titles for the U.S. Navy: NTE: Strike & Retrieve, and GMTS GeoCommander.

    • Created extensive testbed of real-time 3D demo content to test effectiveness of new builds, developed internal QA system for bug testing and reporting.

    • Worked with a web developer to design and implement new company website.

    • Created and edited demonstration videos for website and venture capital presentations.

    • Created NTSC-standard video DVDs with custom menu design and programming.

    • Created and maintained extensive internal wiki that documented the art pipeline, tools, techniques, and art technical constaints of the custom in-house rendering engine.

  • Artist, Animator, Art Director, Engineer

    Mondo Media

    (Privately Held; 51-200 employees; Animation industry)

    December 1991July 2001 (9 years 8 months)

    At Mondo Media I worked with game developers and publishers like Activision, EA, Disney, Hasbro, Interplay, LucasArts, Westwood, etc.

    Games (partial list):
    • Aladdin and the fate of Agrabah
    • Blade Runner
    • The Daedalus Encounter
    • Interstate '76
    • Mechwarrior 3
    • Need For Speed: Motor City
    • Rebel Assault II
    • Star Fleet Command II
    • Zork: Nemesis

    My roles:
    • Directing teams up to fifteen artists and programmers, hiring art talent, managing outside contractors, developing and maintaining schedules and budgets.

    • Creating concept art, modeling, texturing, animating, and creating effects.

    • Researching art tools and pipelines, documenting art technical constraints for each client's rendering engine.

    • Organizing and directing motion capture sessions.

    • Defining and implementing production pipelines for converting Flash into NTSC broadcast video and Real/WindowsMedia/QuickTime/SMIL streaming video.

    • Training and mentoring art staff in new techniques.


Eric Chadwick’s Education

  • Rhode Island School of Design

    BFA , Illustration , 19881991

    Activities and Societies:
    Drawing, painting, sculpture,
    anatomy, computer graphics,
    European Honors Program, Rome, 1990-1991

Additional Information

Eric Chadwick’s Websites:

Eric Chadwick’s Groups:

  •    Rhode Island School of Design
  •    Game Developers
  •    tech-artists.org

Eric Chadwick’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • job inquiries
  • expertise requests
  • reference requests
  • getting back in touch

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