
Lead Environment Artist at Gazillion Entertainment / Slipgate Ironworks
San Francisco Bay Area

Lead Environment Artist at Gazillion Entertainment / Slipgate Ironworks
San Francisco Bay Area
As Lead Environment Artist:
• Worked in collaboration with two Senior Environment Artists and Art Directors to create scenes for on an MMORPG.
• Defined workflows for environment art in collaboration with Art directors and Lead World Design.
• Defined best modeling practices in collaboration with Art Directors, Senior Tech Artists and Senior Modelers.
• Worked with engineering team to address new features for tools in regards to environment art.
As Senior Special Effects Artist:
• Help define the look and feel of special effects in the early stages of the project.
• Worked with Art Director and Senior Designers on special effects for characters and environment.
• Worked with engineering team to address new features for tools in regards to special effects needs.
As Senior Modeler:
• Modeled, UV and textured assets for games
• Mentored younger 3D Modelers Artist to create more efficient geometry for the game.
3d modeling, particle fx and interactivity using tools such as Autodesk Maya, Photoshop, 3D Studio Max, Speed Tree, Particle Illusion, Adobe After FX, Premiere. Good knowledge of Z Brush.
(Computer Games industry)
September 2006 — May 2008 (1 year 9 months)
(Privately Held; 1-10 employees; Computer Games industry)
September 2005 — May 2006 (9 months)
(Public Company; SNE; Computer Games industry)
January 2001 — May 2005 (4 years 5 months)
• 3d modeling of props, and environments for game and cinematics on PS2 title Rise to Honor
• Particle FX and dynamic objects. Particle FX creation, and props set up for in game and cinematics on PS2 title Rise to Honor.
• Facial set up for cinematic and in game characters on PS2 title Rise to Honor.