Emilio D'Errico

Emilio D'Errico

Lead Environment Artist at Gazillion Entertainment / Slipgate Ironworks

San Francisco Bay Area

Past
  • Senior FX Artist at Gazillion Entertainment/ Slipgate Ironworks
  • Senior Artist at GameRez 3d
  • Senior 3D Artist at SCEA
Connections
116 connections
Industry
Computer Games
Websites

Emilio D'Errico’s Summary

As Lead Environment Artist:
• Worked in collaboration with two Senior Environment Artists and Art Directors to create scenes for on an MMORPG.
• Defined workflows for environment art in collaboration with Art directors and Lead World Design.
• Defined best modeling practices in collaboration with Art Directors, Senior Tech Artists and Senior Modelers.
• Worked with engineering team to address new features for tools in regards to environment art.
As Senior Special Effects Artist:
• Help define the look and feel of special effects in the early stages of the project.
• Worked with Art Director and Senior Designers on special effects for characters and environment.
• Worked with engineering team to address new features for tools in regards to special effects needs.
As Senior Modeler:
• Modeled, UV and textured assets for games
• Mentored younger 3D Modelers Artist to create more efficient geometry for the game.

Emilio D'Errico’s Specialties:

3d modeling, particle fx and interactivity using tools such as Autodesk Maya, Photoshop, 3D Studio Max, Speed Tree, Particle Illusion, Adobe After FX, Premiere. Good knowledge of Z Brush.


Emilio D'Errico’s Experience

  • Senior FX Artist

    Gazillion Entertainment/ Slipgate Ironworks

    (Computer Games industry)

    September 2006May 2008 (1 year 9 months)

  • Senior Artist

    GameRez 3d

    (Privately Held; 1-10 employees; Computer Games industry)

    September 2005May 2006 (9 months)

  • Senior 3D Artist

    SCEA

    (Public Company; SNE; Computer Games industry)

    January 2001May 2005 (4 years 5 months)

    • 3d modeling of props, and environments for game and cinematics on PS2 title Rise to Honor
    • Particle FX and dynamic objects. Particle FX creation, and props set up for in game and cinematics on PS2 title Rise to Honor.
    • Facial set up for cinematic and in game characters on PS2 title Rise to Honor.


Additional Information

Emilio D'Errico’s Websites:


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