Game Director at Ubisoft
Paris Area, France
Game Director at Ubisoft
Paris Area, France
- Currently Game Director on New IP
- Conception Director on all AAA games (responsible for Game Design in all AAA titles)
- Game designer on AAA video games (Ghost Recon A.W. X360 [million seller], Splinter Cell D.A. X360 [million seller], End War [million seller])
- Usability specialist (playtests and accessibility guidelines for games)
- Editor in chief and webmaster of www.ergologique.com (Usability and user-centered design) [in French]
Design: Game/Level Design, User-Centered Design, Webdesign
Production:
- Programming [PHP, ActionScript, Lingo, Java, C, JavaScript...]
- Webdesign [HTML, CSS, XML] [Dreamweaver, Photoshop, InDesign, Flash, Director]
- Game engine: Yeti - Unreal
- Languages: French, fluent english (beginner: spanish, chinese, japanese)
(Public Company; FR0000054470; Computer Games industry)
December 2007 — Present (2 years )
Lead Game Designer on AAA games.
(Public Company; 1001-5000 employees; Computer Games industry)
September 2006 — December 2007 (1 year 4 months)
Responsible for the Game Design quality of all Ubisoft games in conception and preproduction phase.
(Public Company; 1001-5000 employees; Entertainment industry)
February 2005 — September 2006 (1 year 8 months)
Game Designer on AAA games (GRAW X360 ; SCDA X360)
(Public Company; 1001-5000 employees; UBI; Computer Software industry)
July 2004 — January 2005 (7 months)
Usability specialist (playtests and accessibility guidelines for AAA games)
(Internet industry)
April 2004 — May 2004 (2 months)
www.ergologique.com - Usability and User-Centered Design
Editor in chief, webmaster and owner.
www.nxpublishing.com - Company website
Webdesigner.
[...]
DESS (master) , Game Design, ergonomie du jeu
Maitrise , Ergonomie, design graphique, scénarisation, gestion de projet
Maitrise , Ergonomie, gestion de projet, rédaction, histoire des médias, réalisation audiovisuelle
DUT , Informatique, programmation, architecture des ordinateurs, base de donnée, réseaux