R&D Manager at ITpreneurs
Rotterdam Area, Netherlands
R&D Manager at ITpreneurs
Rotterdam Area, Netherlands
Advanced Learning Technologies, Cognitive Psychology, Art History
Development: Cognitive ergonomics/ human factors, (new) concepts, innovation, ubiquitous media, game design, prototyping, interaction design.
Research: Observation/ questionnaire design, experimental design and statistical analysis using SPSS.
(Privately Held; Information Technology and Services industry)
October 2008 — Present (1 year 2 months)
Creating new products (concepts) for digital & blended educational programs.
Currently working on:
PEP: training (cognitive) skills for the unemployed
Raakvlak: Innovation in literacy
Taalfort: pronunciation game
van Krabbel tot Krul: language program for teachers in training
VVE DigitTaal Trainer: language program for kindergarten employees
(Museums and Institutions industry)
2005 — Present (4 years )
(Privately Held; 11-50 employees; Management Consulting industry)
April 2007 — October 2008 (1 year 7 months)
(Research industry)
July 2007 — March 2008 (9 months)
ENGAGEMENT AND EMG IN SERIOUS GAMING: Experimenting with sound and dynamics in the Levee Patroller training game
A Different View on Second Life: Effects of Viewing Perspective on Affective Appraisal and Engagement
MSc , Psychology , 2007 — 2008
BA , Art History , 2004 — 2008
Honours , Semester , 2006 — 2007
BSc , Pscyhology , 2003 — 2006
Geust Lecture: The psychology of the game @ HS Utrecht, 3rd year game design students Guest Lecture: Workshop Second Life @ UU, Introduction of information science for prospective students
Third Price: Battle of Concepts. Concept RaboRank, Serious Game to stimulate communication of Rabobank personal and customers