Versatile Technology Professional, UNC-Chapel Hill
Raleigh-Durham, North Carolina Area
Versatile Technology Professional, UNC-Chapel Hill
Raleigh-Durham, North Carolina Area
What's my current passion? Gaming in higher education. I developed and manage our Games4Learning initiative to help our campus community learn about serious games and how they might be applied in our curriculum. More information on the initiative at http://LearnIT.unc.edu/Games4Learning.
Selected achievements:
Implemented fsaATLAS under strict federal deadline and elevated customer stress. Managed team of technical staff (systems administrators, database specialists, programmers), stakeholders, and end users. The project was completed on time with high customer satisfaction.
Took over negotiations for a new computer-based training (CBT) contract after a major restructuring of our organization. Worked with technical staff and the vendor to use our authentication system to access the vendor-hosted service. Increased the number of CBT users from several hundred to over 4,000 in two years.
Managed implementation of Blackboard 5.5.1. The project team included over 30 people from academic and administrative computing, academic departments, campus libraries, and the registrar’s office. The project was completed on time and under budget.
Created and facilitated working group to define needs for campus-wide events calendar and evaluate commercial software against those needs as recommended in the “1997 Chancellor’s Report on the Intellectual Climate.” The calendar was put into service in April 2001.
Chair of subcommittee responsible for providing electronic mail access to medical students beginning in 1989. Training became a requirement for all first year students and was one of the first wide-scale student technology requirements on campus.
Was elected by my peers to the first UNC-Chapel Hill Employee Forum.
Instructional technology
Translation between technical staff and end users
Consensus building
Marketing IT services to campus community
Facilitation (discussions, meetings)
Mentoring
(Educational Institution; 5001-10,000 employees; Higher Education industry)
July 2006 — Present (3 years 1 month)
Imagine, create, and implement programs and events to engage the campus community in thinking about the use of technology, especially in teaching and learning. Design evaluations to assess outcomes for the activities. Revived a series called ConsiderIT and increased attendance from an average of approximately 12 people per event to an average of about 60. Worked with technical staff and our computer-based training (CBT) vendor to integrate our campus authentication with the vendor-hosted CBT service. Manage vendor relations and publicity for the CBT service. Engineered a collaboration with Human Resources Training & Development to add business skills CBT courses to our license. Increased the number of CBT subscribers from several hundred to over 4,000 in two years. Develop surveys that follow good survey design and comply with Institutional Review Board requirements when necessary. Regularly present at meetings and conferences.
(Educational Institution; 1001-5000 employees; Higher Education industry)
1983 — Present (26 years)
(Higher Education industry)
1983 — Present (26 years)
(Educational Institution; 5001-10,000 employees; Higher Education industry)
November 2004 — July 2006 (1 year 9 months)
(Educational Institution; 5001-10,000 employees; Higher Education industry)
November 2001 — November 2004 (3 years 1 month)
(Educational Institution; 5001-10,000 employees; Higher Education industry)
August 1998 — November 2001 (3 years 4 months)
(Educational Institution; 5001-10,000 employees; Higher Education industry)
November 1993 — July 1998 (4 years 9 months)
(Educational Institution; 5001-10,000 employees; Higher Education industry)
March 1987 — October 1993 (6 years 8 months)
(Higher Education industry)
1982 — 1986 (4 years)
AB[C]D , Information Science , 1989 — 1999
All coursework completed.
MSLS , Library Science, automated systems , 1980 — 1982
BA , English and Psychology (double major) , 1974 — 1978
Games for learning (http://LearnIT.unc.edu/Games4Learning), Teaching and learning and the application of technology to both, Management and leadership
UNC CAUSE/UNC System,
University Managers Association (membership chair: 2000-2005; president: 2005-2006),
ACM
Office of the Provost Public Service Award, UNC Chapel Hill, 2001
Excellence in Achievement Award, Microcomputer Users' Group for Libraries in North Carolina, December 1988
Distinguished Service Award, UNC Chapel Hill Department of Psychiatry, June 1985
On the Spot (departmental award), Fall 2005, Fall 2006.
Star Heel, UNC Chapel Hill, 2005