
Game Designer / Producer
Zapopan Area, Mexico

Game Designer / Producer
Zapopan Area, Mexico
+ RadicalGolem: Game development for social platforms
+ Lead Game designer for Wii title to be released in summer 2010.
+ Helping to create and grow a game development industry in Mexico.
Academia:
+ I have been the chair of the Digital Arts Department in ITESM (México)
+ TA for two years in an academic project between the UofA and Bioware.
+ Consulting for Video Games program for the UAD
+ Multiple workshops in interactive media and game design
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My passion is designing engaging interactive experiences. I love prototyping ideas and trying new things. Game design and the psychology of why people play games and how they remain engaged in them is a personal interest.
I greatly enjoy programming/designing and getting my hands dirty to make things happen. Yet more and more life is pulling me towards project and team management and I'm loving it.
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Over the years I have done studies on traditional art, figure drawing, hand drawn animation, music (percussions), singing and theater. This, among my academic formation in Computer Science has given me a good edge in what comes to Digital Art, Interactive Media and Game Design. :-) I feel like I can talk to everyone in the team and empathize with them. :-)
Game Design and prototyping (I enjoy prototyping a lot!).
Project management and production (Recently took SCRUM training).
Strong programming skills and logic thinking due to CS education, complemented by good sense of aesthetics and design by artistic formation. Very good inter-personal skills that allow me to communicate with everyone in a game development team.
(Public Company; Internet industry)
December 2008 — Present (8 months)
Managing a Mexican development team in charge of putting together social games in partnership with Hive7.
I have been involved in this project as an ActionScript gameplay developer as well.
(Non-Profit; Information Technology and Services industry)
November 2008 — Present (9 months)
Lead Game designer for an upcoming Wii title.
(Leading a team of 2 game designers and 6 level designers/editors)
(Computer Games industry)
October 2007 — Present (1 year 10 months)
Working on game development for social platforms (Facebook, OpenSocial, Twitter).
Our main partner is currently Hive7. In the past we have worked on several multimedia related projects with different clients. Some current/past clients are:
ArcanaComics, Slide.com, PureSafety, Bouchard Consulting, Casacor, ITESM, UofA, ...etc
(Non-Profit; 201-500 employees; Computer Games industry)
October 2007 — Present (1 year 10 months)
(Education Management industry)
April 2008 — April 2009 (1 year 1 month)
Helping this University define a good curriculum (based on IGDA's guidelines) for their Video Games program.
(Educational Institution; Higher Education industry)
August 2005 — January 2009 (3 years 6 months)
Research in Interactive Media and Education.
Teacher Assistant in interdisciplinary video game development class for the past 2 years.
Thesis pending.
(Privately Held; Computer Games industry)
September 2008 — October 2008 (2 months)
Doing some work for Zynga's YoVille.
(Computer Games industry)
February 2008 — August 2008 (7 months)
(Entertainment industry)
October 2007 — February 2008 (5 months)
Game designer and developer for the Clockwork Girl comic
(Educational Institution; 51-200 employees; Computer Games industry)
July 2007 — January 2008 (7 months)
Chair of Digital Art Department, tied to the University curriculum of "Bachelor in Animation and Digital Art", and creating joint ventures and projects with both companies and university worldwide to develop the Digital Arts industry in Mexico.
(Internet industry)
January 2007 — April 2007 (4 months)
Working on different aspects to embellish their photo slider product. (particle systems and such for "themes", illustrating and designing skis).
(Educational Institution; 501-1000 employees; Computer Games industry)
August 2005 — April 2007 (1 year 9 months)
Interdisciplinary class in which students from different departments would get together to make a game. The class was focussed on game design, the students would learn about story telling, conceptual art, audio editing, 3D modeling, etc. The basics of all this fields to give them a feeling of everything behind the making of a good game. To put the game together we used the Aurora Toolset from Bioware
(Privately Held; Computer Software industry)
June 2006 — January 2007 (8 months)
Creating Flash applications for their online training courses. Developing quizzes, brain teasers, learning activities and interactive presentations.
(Educational Institution; 10,001 or more employees; Higher Education industry)
August 1999 — July 2005 (6 years)
Doing both Lingo (director) and ActionScript (flash) projects since the early days.
(Arts and Crafts industry)
November 2003 — May 2005 (1 year 7 months)
Writing, inking, base colors
(Partnership; 11-50 employees; Computer Software industry)
May 2003 — June 2004 (1 year 2 months)
Masters , Computer Science , 2005 — 2007
Due to extremely high work load I have had to postpone my thesis, so I have not completed this degree.
Bachelor , Computer Systems Engineering , 1998 — 2003
Exchange Program , Computer Science , 2000 — 2001
illustration, digital art, video game design