
Interactive Media Development - RadicalGolem
Zapopan Area, Mexico

Interactive Media Development - RadicalGolem
Zapopan Area, Mexico
I have worked in the multimedia industry since 1996.
Over the years I have done studies on traditional art, figure drawing, hand drawn animation, music, singing and theater. This, among a bachelor's in Computer Engineering and and MSc in Computer Science gives me a good edge in what comes to Digital Art, Interactive Media and Game Design. :-)
I wish linked in had "Multimedia" as industry of expertise... I am right between computer games and software. O.o
Multimedia: Game Design, Graphic Design, ActionScript, Photoshop and Adobe products in general.
Programming: Strong programming skills with a focus on interpreted languages like Python, ActionScript, Lua, Ruby, etc. Years working with CSS magic. :-)
Personal: Strong people skills and project management experience. Personal PR and Sales management.
(Computer Games industry)
2008 — Present (less than a year)
(Privately Held; 1-10 employees; Internet industry)
October 2007 — Present (10 months)
Working on several multimedia related projects with different clients. Some current/past clients are:
- ArcanaComics
- Slide.com
- PureSafety
- Bouchard Consulting
- Casacor
- ITESM
- UofA
- ...etc
Always interested in getting involved in more!. :-D
(Non-Profit; 201-500 employees; Computer Games industry)
October 2007 — Present (10 months)
(Educational Institution; Design industry)
August 2005 — Present (3 years)
Research in Interactive Media and Education.
Teacher Assistant in interdisciplinary video game development class for the past 2 years.
(Educational Institution; 51-200 employees; Computer Games industry)
July 2007 — January 2008 (7 months)
Chair of Digital Art Department, tied to the University curriculum of "Bachelor in Animation and Digital Art", and creating joint ventures and projects with both companies and university worldwide to develop the Digital Arts industry in Mexico.
(Privately Held; 11-50 employees; Internet industry)
January 2007 — April 2007 (4 months)
(Educational Institution; 501-1000 employees; Computer Games industry)
August 2005 — April 2007 (1 year 9 months)
Interdisciplinary class in which students from different departments would get together to make a game. The class was focussed on game design, the students would learn about story telling, conceptual art, audio editing, 3D modeling, etc. The basics of all this fields to give them a feeling of everything behind the making of a good game. To put the game together we used the Aurora Toolset from Bioware
(Privately Held; 11-50 employees; E-Learning industry)
June 2006 — January 2007 (8 months)
(Educational Institution; E-Learning industry)
August 1999 — July 2005 (6 years)
(Partnership; 11-50 employees; Arts and Crafts industry)
November 2003 — May 2005 (1 year 7 months)
(Partnership; 11-50 employees; Computer Software industry)
May 2003 — June 2004 (1 year 2 months)
Bachelor, Computer Systems Engineering, 1998 — 2003
illustration, digital art, video game design