
Lead Artist at Unnamed Startup in Kyiv
Ukraine

Lead Artist at Unnamed Startup in Kyiv
Ukraine
Experienced Head of Art division in video games development. Leaded an art development in successful video game projects, such as "Barrier of the World" and "Chronostorm: Siberian Strike".
Lead artist of various outsourcing projects.
Team development and management, staff training and constant quality improvement.
Advanced expert in 3D modeling (high-, low-poly, character, environment and architecture), texturing, visualization and animation.
- Project management. Time management and quality control. Allocation of responsibilities.
- Graphical part coordination.
- Graphical content development.
- Cooperation with game-designers, level-designers and software developers.
- Staff recruitment and training.
- Realization of pilot tasks for outsource division.
(Computer Games industry)
January 2009 — Present (7 months)
(Computer Games industry)
June 2006 — October 2008 (2 years 5 months)
Management of art division in "Chronostorm: Siberian Strike" game development project. Project is successfully finished (will be on offer from November 2008). Official website: http://www.chronostorm.ru/
Video-game "Chronostorm: Siberian Strike" dynamic real-time strategy game about the hot battles that could happen in the near future at the eastern boarders of Russia.
Management of art division in "Barrier of the World" game development project. Project is successfully finished. CNews.ru overview: http://games.cnews.ru/articles/2/608_1.html
Lead artist of various outsourcing projects.
(Privately Held; 201-500 employees; Computer Games industry)
June 2005 — June 2006 (1 year 1 month)
Art development for outsourcing division (including outsourcing projects for various famous companies).
Pilot tasks realization.
Participation in FMV development.
(Privately Held; 11-50 employees; Computer Games industry)
June 2004 — August 2004 (3 months)
3D artist in “Dual Reality” game development project.
bachelor , Computer-Aided Systems Software , 2000 — 2006
Fine Art 1994 — 1998
Successfully finished classical fine art class
Game development, stock photo, 3d visualization