Einar Ingebrigtsen

Einar Ingebrigtsen

Technical Fellow at Bouvet

Drammen Area, Norway

Current
  • Owner at DoLittle Studios
  • Technical Fellow at Bouvet
  • Chairman, Vestfold Chapter at Norwegian .NET User Group
Past
  • PrincipalConsultant and Technology Evangelist at Objectware AS
  • Teamlead - Platform and Architecture at Visma Unique
  • Manager of Application Development at Hermes Interactive, later known as Teletopia Interactive
  • CTO / Manager of Application Development at Playbox
  • Lead Programmer at Innerloop Studios
  • Developer at DiMaga Studios
  • Developer at Funcom
Connections
143 connections
Industry
Computer Software
Websites

Einar Ingebrigtsen’s Summary

Professional software developer for 14 years for different companies ranging from games development for platforms such as Playstation, PC/DirectX and XBOX, to multi-tier and lately SOA business/enterprise applications.

Good experience as a team lead/manager. The last 8 years I've been assigned roles such as lead programmer, CTO, Manager of Application Development and Production Manager.

Got awarded MVP; Microsoft Most Valued Professional for the DirectX / Xna product group in fall 2008.

Einar Ingebrigtsen’s Specialties:

Languages : C/C++, C#, JAVA, HTML, XML, SQL.
Low level Assembly :
x86+MMX, 6510, Motorola 680x0, R3000, R4300

Language speciality : C# (3.0)

Expert knowledge & experience with Microsoft .net 1.0, 1.1, 2.0, 3.0 and 3.5, ASP.net 1.1 and 2.0.

Expert in BizTalk 2004/2006 development

Game Development for PC/DirectX, Playstation, XBOX, JAVA,
Managed DirectX 9


Einar Ingebrigtsen’s Experience

  • Owner

    DoLittle Studios

    (Computer Software industry)

    Currently holds this position

  • Technical Fellow

    Bouvet

    (Public Company; bouvet; Computer Software industry)

    2009Present (less than a year)

  • Chairman, Vestfold Chapter

    Norwegian .NET User Group

    (Computer Software industry)

    2006Present (3 years )

  • PrincipalConsultant and Technology Evangelist

    Objectware AS

    (Computer Software industry)

    20082009 (1 year )

  • Teamlead - Platform and Architecture

    Visma Unique

    (Information Technology and Services industry)

    January 2002August 2008 (6 years 8 months)

  • Manager of Application Development

    Hermes Interactive, later known as Teletopia Interactive

    (Privately Held; 1-10 employees; Computer Software industry)

    April 2000December 2001 (1 year 9 months)

    Development of interactive television software using telephony and mobile technology such as SMS for interaction. Major norwegian customers such as TV2 and NRK. Delivered solutions for FilmMuzeum in Hungary. Had responsibility and managed a team of 3 developers.

  • CTO / Manager of Application Development

    Playbox

    (Privately Held; 1-10 employees; Computer Software industry)

    September 1997March 2000 (2 years 7 months)

    Development of interactive TV solutions utilizing telephony for interaction. Managed a team of 4 software developers and 1 graphics artist. Gained extensive knowledge of low-level telephony programming for Dialogic based systems and broadcast graphics programming for Matrox and SGI. Major customers both in Norway and abroad, such as TV2, NRK, TVNorge, TVDanmark, Kanal5 Sweden and more.
    Part owner.

  • Lead Programmer

    Innerloop Studios

    (Privately Held; 11-50 employees; Computer Software industry)

    January 1997August 1997 (8 months)

    Developer and lead programmer for a Playstation and PC based game. Joined this company as a result of a fusion between DiMaga Studios and Innerloop. Was at the time part owner of the company.

  • Developer

    DiMaga Studios

    (Privately Held; 11-50 employees; Computer Software industry)

    March 1996December 1996 (10 months)

    Was in charge of low-level development for game engines. This included assembly development for the x86 based engine as well as for the Playstation R3000 based engine. In addition key developer for the 3D engine for the company. Was part owner of the company at the time.

    Projects :
    * Core (PC/DirectX, Playstation)

  • Developer

    Funcom

    (Public Company; 51-200 employees; Computer Software industry)

    October 1994February 1996 (1 year 5 months)

    Developer of low-level assembly solutions for the 3D engine for the company as well as other graphical engines. Worked later with the Playstation engine. Gained extensive knowledge of games development and 3D engine development. Also had a chance to work with the Super Nintendo (SNES) platform. Started working with DirectX 1.0 at an early beta stage. Worked closely with Microsoft to get first hand knowledge of the API.

    Projects :
    * Deadly Skies (PC-DOS, Playstation)
    * Dragonheart (PC-Windows/DirectX, Playstation)


Additional Information

Einar Ingebrigtsen’s Websites:

Einar Ingebrigtsen’s Groups:

Game Camp, NNUG

  •    Norwegian .NET User Group
  •    Game Camp
  •    XP2010 Trondheim, Norway: 1-4 June

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