
Technical Fellow at Bouvet
Drammen Area, Norway

Technical Fellow at Bouvet
Drammen Area, Norway
Professional software developer for 14 years for different companies ranging from games development for platforms such as Playstation, PC/DirectX and XBOX, to multi-tier and lately SOA business/enterprise applications.
Good experience as a team lead/manager. The last 8 years I've been assigned roles such as lead programmer, CTO, Manager of Application Development and Production Manager.
Got awarded MVP; Microsoft Most Valued Professional for the DirectX / Xna product group in fall 2008.
Languages : C/C++, C#, JAVA, HTML, XML, SQL.
Low level Assembly :
x86+MMX, 6510, Motorola 680x0, R3000, R4300
Language speciality : C# (3.0)
Expert knowledge & experience with Microsoft .net 1.0, 1.1, 2.0, 3.0 and 3.5, ASP.net 1.1 and 2.0.
Expert in BizTalk 2004/2006 development
Game Development for PC/DirectX, Playstation, XBOX, JAVA,
Managed DirectX 9
(Computer Software industry)
Currently holds this position
(Public Company; bouvet; Computer Software industry)
2009 — Present (less than a year)
(Computer Software industry)
2006 — Present (3 years )
(Computer Software industry)
2008 — 2009 (1 year )
(Information Technology and Services industry)
January 2002 — August 2008 (6 years 8 months)
(Privately Held; 1-10 employees; Computer Software industry)
April 2000 — December 2001 (1 year 9 months)
Development of interactive television software using telephony and mobile technology such as SMS for interaction. Major norwegian customers such as TV2 and NRK. Delivered solutions for FilmMuzeum in Hungary. Had responsibility and managed a team of 3 developers.
(Privately Held; 1-10 employees; Computer Software industry)
September 1997 — March 2000 (2 years 7 months)
Development of interactive TV solutions utilizing telephony for interaction. Managed a team of 4 software developers and 1 graphics artist. Gained extensive knowledge of low-level telephony programming for Dialogic based systems and broadcast graphics programming for Matrox and SGI. Major customers both in Norway and abroad, such as TV2, NRK, TVNorge, TVDanmark, Kanal5 Sweden and more.
Part owner.
(Privately Held; 11-50 employees; Computer Software industry)
January 1997 — August 1997 (8 months)
Developer and lead programmer for a Playstation and PC based game. Joined this company as a result of a fusion between DiMaga Studios and Innerloop. Was at the time part owner of the company.
(Privately Held; 11-50 employees; Computer Software industry)
March 1996 — December 1996 (10 months)
Was in charge of low-level development for game engines. This included assembly development for the x86 based engine as well as for the Playstation R3000 based engine. In addition key developer for the 3D engine for the company. Was part owner of the company at the time.
Projects :
* Core (PC/DirectX, Playstation)
(Public Company; 51-200 employees; Computer Software industry)
October 1994 — February 1996 (1 year 5 months)
Developer of low-level assembly solutions for the 3D engine for the company as well as other graphical engines. Worked later with the Playstation engine. Gained extensive knowledge of games development and 3D engine development. Also had a chance to work with the Super Nintendo (SNES) platform. Started working with DirectX 1.0 at an early beta stage. Worked closely with Microsoft to get first hand knowledge of the API.
Projects :
* Deadly Skies (PC-DOS, Playstation)
* Dragonheart (PC-Windows/DirectX, Playstation)
Game Camp, NNUG