
Assistant Professor at the University of Nevada, Reno
Reno, Nevada Area

Assistant Professor at the University of Nevada, Reno
Reno, Nevada Area
I'm primarily interested in accessibility of video games and virtual worlds. I developed several novel interfaces for video games and virtual worlds that allow users who are severely visually or motor impaired to play them. Some of my research projects include:
* Blind hero - an version of guitar hero that provides haptic feedback through a glove so visually impaired can play it.
* One switch interfaces for popular mainstream game genres such as first person shooters and real time strategy games.
* TextSL - an interface for Second life that can be accessed with a screen reader.
If you would like to learn more about my projects visit: http://www.eelke.com/projects.html
Accessibility, HCI, video games, virtual worlds, software architecture analysis.
(Educational Institution; Higher Education industry)
July 2006 — Present (3 years 5 months)
My research primarily focuses on interaction design of video games and virtual worlds. I seek to make video games/virtual worlds accessible using non visual forms of feedback and or reduced amounts of input.
I teach classes in game development, software engineering, human computer interaction and computer graphics. I am actively engaged in curriculum development of UNR's game engineering BS degree.
(Educational Institution; Higher Education industry)
October 2005 — July 2006 (10 months)
My research focused on exploring new research directions in Software Engineering and Human computer interaction in the emerging field of video games.
(Research industry)
2004 — 2005 (1 year )
I was employed as a student researcher. I investigated how a real time database could be implemented to support a trunked radio systems and worked on a simulation that shows the effectiveness of different synchronization strategies for different types of network topologies.
(Educational Institution; 5001-10,000 employees; Research industry)
July 2001 — July 2005 (4 years 1 month)
I was employed as a researcher on the EU funded STATUS (Software Architecture that supports Usability) project. The project studied the relationship between software architecture and the usability of a software system, identifying the characteristics of software architectures that improve software usability. The three main results of my research were:
ASUP: Architecture Sensitive Usability Pattern collection: The patterns are a means to capture design experience and provide a vocabulary that will aid discussion between software architects and usability engineers.
SAUF (Software Architecture Usability Framework): a framework has been developed which illustrates the relationship between usability and software architecture. The pattern collection and the framework can be found on www.designforquality.com
SALUTA: A Scenario based Architecture Level UsabiliTy Assessment Technique (SALUTA) that uses the SAUF framework to assess a software architecture's support for usability.
(Computer Software industry)
February 1998 — February 2000 (2 years 1 month)
I was a software engineer and my main responsibilities were to develop several web based bookstores specifically focusing on management literature. (http://www.managementboek.nl)
Ph.D. , Software Engineering , July 2001 — July 2005
M.Sc. , Technical Computing science , September 1996 — September 2001
games, interaction design, software engineering, kitesurfing, running, walking, hiking, snowboarding, yoga.
ACM IGDA IEE