
CG Artist, Animation Pipeline Tools Development
Greater Los Angeles Area

CG Artist, Animation Pipeline Tools Development
Greater Los Angeles Area
Software Developer, Matchmove Artist, Compositor and CG Artist with a history in aerospace, defense and commercial production now having transitioned to commercial and feature film production. Always interested in new challenges and skilled in problem solving.
Tools Development, On-set Tracking and Effects Supervision, Photogrammetry, Matchmoving, Compositing, and Texture Painting
(Entertainment industry)
December 2006 — Present (3 years )
Pipeline tool development, photogrammetry, on-set tracking/effects supervision and matchmoving.
I believe my biggest contribution, and the portion of my job that I am most passionate about, has been to develop software tools that facilitate moving animation data between artists. I have created a filesystem agnostic interface for moving camera and complex animation data between scenes, developed tools for handling stereo camera data, and have had the pleasure of making some really magical things happen with easily moving camera & animation data between different applications on the fly in a nearly seamless way, greatly reducing error and substantially decreasing artist man hours.
I aim to create ever more intelligent tools for moving large amounts of data between artists intuitively. The best tools show you little to no options and does exactly what you want it to based on context instead of user input.
(Motion Pictures and Film industry)
1995 — 2008 (13 years )
OpaqueWhite is/was the name I had attached to my independent projects and freelance work back in Florida across a range of media products from dynamically driven websites to interactive CD and DVD projects, motion graphics and video/HD production. The name has fallen into disuse since I relocated to LA, so I've retired it for now.
(Privately Held; 201-500 employees; Higher Education industry)
September 2006 — December 2006 (4 months)
Provide lab assistance to students in their final asset creation class. Specifically to compositors and shading and lighting artists, and more generally to students in modeling, animation, character setup, etc. Principally Shake and Maya.
(Privately Held; 201-500 employees; Higher Education industry)
June 2002 — April 2006 (3 years 11 months)
Developed and presented course materials covering the integration of live action and CG. Lectured and wrote training materials for Apple Shake, Ssontech SynthEyes, Apple Final Cut Pro, and RealViz MatchMover Pro.
(Privately Held; 11-50 employees; Events Services industry)
June 2000 — February 2001 (9 months)
Prepared interactive and presentation materials for deliverables and events: incorporating video, motion graphics, 3d animation, and Flash/Director interactive experiences.
(Privately Held; 201-500 employees; Aviation & Aerospace industry)
January 1993 — June 2000 (7 years 6 months)
Prepared or directed the preparation of a wide range of communication, from animation and video to interactive media.
(Aviation & Aerospace industry)
1993 — 2000 (7 years )
(Privately Held; Financial Services industry)
1993 — 2000 (7 years )
Prepared or directed the preparation of a wide range of communication, from animation and video to interactive media.
(Aviation & Aerospace industry)
1993 — 2000 (7 years )
(Public Company; Aviation & Aerospace industry)
1993 — 2000 (7 years )
Double major: Psychology and Philosophy 1987 — 1992