Dave Wyand

Dave Wyand

Owner, Gnometech and Computer Games Consultant

Toronto, Canada Area

Current
  • Senior Tool Developer at GarageGames
  • Owner at Gnometech
  • Owner at Wyand Consulting (Sole Proprietorship)
Past
  • CG Modeler and Animator at Freelance
  • Systems Engineer at Sprint Canada
  • Multimedia Lab Coordinator at North York Board of Education
  • Multimedia Lab Coordinator at North York Board of Education
Education
  • University of Toronto
Connections
77 connections
Industry
Computer Games
Websites

Dave Wyand’s Summary

Dave Wyand’s Specialties:

Building tools for game industry artists and programmers


Dave Wyand’s Experience

  • Senior Tool Developer

    GarageGames

    (Privately Held; Computer Games industry)

    October 2006Present (2 years 10 months)

    Various projects, including:

    - Torque Combat StarterKit game for TorqueX that runs on Windows and the Xbox 360.
    www.greatgamesexperiment.com/game/TorqueCombat

    - Torque Constructor for building brush-based Torque interiors
    www.garagegames.com/products/torque/constructor/

    - Torque 3D Engine tool development
    http://www.garagegames.com/products/torque-3d

    - Torque 2 Engine tool development

    - Web video streaming for IndieGamesCon 2007 and InstantAction developer blogs.

  • Owner

    Gnometech

    (Computer Games industry)

    February 2000Present (9 years 6 months)

    Gnometech's primary focus is tools for computer game industry artists and programmers. Current projects include:

    Torque ShowTool Pro
    3D visualisation for artists and programmers. Available for sale at GarageGames (www.garagegames.com)

    LightWave DTS Exporter
    Convert LightWave 3D objects and scenes into the 3D file format used by the Torque Game Engine and Torque Shader Engine. Available at www.gnometech.com

    GarageGames' Master Server Monitor
    Service provided to game developers using the Torque gaming platform to monitor their game server activity.

    Torque Game Engine Video Streaming
    Send the Torque frame buffer out to any DirectShow compatible program, such as Flash. Works with all software that accepts a web cam feed.
    www.garagegames.com/blogs/8341/13656

    Torque Game Engine on Amazon's EC2
    First successful use of the Torque Game Engine on Amazon's Elastic Compute Cloud (EC2) service.
    www.garagegames.com/blogs/8341/14163
    www.garagegames.com/blogs/8341/14196

  • Owner

    Wyand Consulting (Sole Proprietorship)

    (Sole Proprietorship; Myself Only; Telecommunications industry)

    August 1998Present (11 years)

    Independent consultant for the set up and maintenance of Telecommunications operational management and circuit database systems, with a focus on the Telenium NMS by MegaSys Computer Technologies.

  • CG Modeler and Animator

    Freelance

    (Animation industry)

    January 1995October 1998 (3 years 10 months)

    Freelance computer graphics artist with a focus on 2D animated compositions and 3D modeling and animation for corporate promotional videos.

    Worked with Sundog Films on Roger Corman's In the Dead of Space (a.k.a. Space Fury, a.k.a. Orbit) in 1998. Responsibilities included:
    - Modeled, textured and animated the opening galaxy and solar system flythrough sequence
    - Modeled and textured the Russian space plane

  • Systems Engineer

    Sprint Canada

    (Public Company; 1001-5000 employees; Telecommunications industry)

    August 1994August 1998 (4 years 1 month)

    In charge of Sprint Canada's various operational support systems, specifically the Telenium NMS by MegaSys Computer Technologies. Responsibilities included:

    - Initial setup of the nation-wide management system for Sprint's fibre network.
    - Project Manager representing Sprint Canada's OSS department when new network elements were brought online and connected to the management system.
    - Creation of the GUI used by Sprint's NOC staff that was later adopted by MegaSys as the standard for Telenium.
    - Database administration
    - Troubleshoot the network element to NMS connections at the physical and application layers. NE protocols included: TL1, Dantel Badger, and Nortel DMS Log format parsing
    - 24hr on-call support

  • Multimedia Lab Coordinator

    North York Board of Education

    (Educational Institution; Primary/Secondary Education industry)

    May 1993August 1993 (4 months)

    Helped students with their projects at the drop-in North York Board of Education multimedia lab as well as at the weeklong summer camp given by the Board of Education. This included video editing, audio and music production, and desktop publishing. The lab consisted of various Amiga and Macintosh computers, offline and early online video editing hardware including NewTek's Video Toaster and Mac QuickTime-based solutions, sound digitizers and MIDI keyboards.

  • Multimedia Lab Coordinator

    North York Board of Education

    (Educational Institution; Primary/Secondary Education industry)

    May 1992August 1992 (4 months)

    Helped students with their projects at the drop-in North York Board of Education multimedia lab. This included video editing, audio and music production, and desktop publishing. The lab consisted of various Amiga and Macintosh computers, offline video editing hardware including NewTek's Video Toaster, sound digitizers and MIDI keyboards.


Dave Wyand’s Education

  • University of Toronto

    BASc , Chemical Engineering , 19901994

    Represented UofT's Chemical Engineering department on one of two teams sent to the Plant Design Competition in Guelph, ON in 1994.

    Undergraduate thesis on computer modelling environmental contaminant uptake within a food web using a fugacity model.

    Activities and Societies:
    Skule Stage Band

Additional Information

Dave Wyand’s Websites:

Dave Wyand’s Groups:

IGDA, GarageGames Associates

  •    International Game Developers Association
  •    FREE ONLINE MMORPG & MMO GAMES | MMO hub.org
  •    VideoGame Professionals
  •    Game Payments
  •    Torque Game Builders

Dave Wyand’s Honors:

The Most for the Least Award - First recipient of award for Innovation at Sprint Canada 1995


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