
Owner, Gnometech and Computer Games Consultant
Toronto, Canada Area

Owner, Gnometech and Computer Games Consultant
Toronto, Canada Area
Building tools for game industry artists and programmers
(Privately Held; Computer Games industry)
October 2006 — Present (2 years 10 months)
Various projects, including:
- Torque Combat StarterKit game for TorqueX that runs on Windows and the Xbox 360.
www.greatgamesexperiment.com/game/TorqueCombat
- Torque Constructor for building brush-based Torque interiors
www.garagegames.com/products/torque/constructor/
- Torque 3D Engine tool development
http://www.garagegames.com/products/torque-3d
- Torque 2 Engine tool development
- Web video streaming for IndieGamesCon 2007 and InstantAction developer blogs.
(Computer Games industry)
February 2000 — Present (9 years 6 months)
Gnometech's primary focus is tools for computer game industry artists and programmers. Current projects include:
Torque ShowTool Pro
3D visualisation for artists and programmers. Available for sale at GarageGames (www.garagegames.com)
LightWave DTS Exporter
Convert LightWave 3D objects and scenes into the 3D file format used by the Torque Game Engine and Torque Shader Engine. Available at www.gnometech.com
GarageGames' Master Server Monitor
Service provided to game developers using the Torque gaming platform to monitor their game server activity.
Torque Game Engine Video Streaming
Send the Torque frame buffer out to any DirectShow compatible program, such as Flash. Works with all software that accepts a web cam feed.
www.garagegames.com/blogs/8341/13656
Torque Game Engine on Amazon's EC2
First successful use of the Torque Game Engine on Amazon's Elastic Compute Cloud (EC2) service.
www.garagegames.com/blogs/8341/14163
www.garagegames.com/blogs/8341/14196
(Sole Proprietorship; Myself Only; Telecommunications industry)
August 1998 — Present (11 years)
Independent consultant for the set up and maintenance of Telecommunications operational management and circuit database systems, with a focus on the Telenium NMS by MegaSys Computer Technologies.
(Animation industry)
January 1995 — October 1998 (3 years 10 months)
Freelance computer graphics artist with a focus on 2D animated compositions and 3D modeling and animation for corporate promotional videos.
Worked with Sundog Films on Roger Corman's In the Dead of Space (a.k.a. Space Fury, a.k.a. Orbit) in 1998. Responsibilities included:
- Modeled, textured and animated the opening galaxy and solar system flythrough sequence
- Modeled and textured the Russian space plane
(Public Company; 1001-5000 employees; Telecommunications industry)
August 1994 — August 1998 (4 years 1 month)
In charge of Sprint Canada's various operational support systems, specifically the Telenium NMS by MegaSys Computer Technologies. Responsibilities included:
- Initial setup of the nation-wide management system for Sprint's fibre network.
- Project Manager representing Sprint Canada's OSS department when new network elements were brought online and connected to the management system.
- Creation of the GUI used by Sprint's NOC staff that was later adopted by MegaSys as the standard for Telenium.
- Database administration
- Troubleshoot the network element to NMS connections at the physical and application layers. NE protocols included: TL1, Dantel Badger, and Nortel DMS Log format parsing
- 24hr on-call support
(Educational Institution; Primary/Secondary Education industry)
May 1993 — August 1993 (4 months)
Helped students with their projects at the drop-in North York Board of Education multimedia lab as well as at the weeklong summer camp given by the Board of Education. This included video editing, audio and music production, and desktop publishing. The lab consisted of various Amiga and Macintosh computers, offline and early online video editing hardware including NewTek's Video Toaster and Mac QuickTime-based solutions, sound digitizers and MIDI keyboards.
(Educational Institution; Primary/Secondary Education industry)
May 1992 — August 1992 (4 months)
Helped students with their projects at the drop-in North York Board of Education multimedia lab. This included video editing, audio and music production, and desktop publishing. The lab consisted of various Amiga and Macintosh computers, offline video editing hardware including NewTek's Video Toaster, sound digitizers and MIDI keyboards.
BASc , Chemical Engineering , 1990 — 1994
Represented UofT's Chemical Engineering department on one of two teams sent to the Plant Design Competition in Guelph, ON in 1994.
Undergraduate thesis on computer modelling environmental contaminant uptake within a food web using a fugacity model.
IGDA, GarageGames Associates
The Most for the Least Award - First recipient of award for Innovation at Sprint Canada 1995